HomeGamesUpdatesPricingMethodology
Steam News16 May 20242y ago

Terraria Enters its Teens!

You heard right, everyone - Terraria has officially entered its teenage years. Don't worry, we promise that we won't be any more moody and rebellious than we always have been!

Full notes

Full Terraria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Compatibility
  • Server
  • Balance
  • Gameplay
addedIn celebration of Terraria's 13th Anniversary - and building upon the recent Undeluxe Edition - we are releasing Terraria 1.1 as a beta branch on Steam today!Enter a world where Hardmode was brand new and the mech bosses represented the ultimate challenge - take a glimpse at how far Terraria has come!
changedTERRARIA FIRST FINAL VERSION (v1.1.2) DEDICATED SERVER EXEWe are looking forward to seeing what you make of Terraria 1.4.5 an Crossplay (hopefully!) . Who knows what exactly the future holds beyond that, but what we do know is that the path forward for the Terraria franchise and its fans is a very bright one! We expect to see you all back here next year and for many more years to come!
changedTALL TALES FROM TERRARIA TESTERSWe thought it might be fun for everyone to get a chance to hear a few stories from our Terraria testing crew. These could be broad personal reflections - or even just fun little happenings that occurred along the way over the years. Without further ado, let the storytelling commence!
addedTALL TALES FROM TERRARIA TESTERSDARTHMORF Hey everyone, I’m ‘darthmorf’ or Sam – some of you may know me as a moderator on the Terraria forums or may have used my Terraria Logo Maker tool. I’ve also been lucky enough to help test early version of the game since around mid 2017 and have had a great time over the years getting to peek behind the curtain and get to know the developers and my fellow testers (and a few other people from the community too!). The group multiplayer playthroughs are so much fun, and I still manage to learn something new about the game every time I play ... between the many many deaths that is. Certain moments during testing for both Master Mode and the even harder seed variants like 'For the Worthy' were particularly tough, not to mention the trolling from other members of the testing team and even the developers! I very much empathise with the original 1.3 Expert Mode testers ...

You heard right, everyone - Terraria has officially entered its teenage years. Don't worry, we promise that we won't be any more moody and rebellious than we always have been! This time of the year is always special to the Terraria development team. It is a time of celebration, but moreso a time of reflection: on the journey we have taken thus far, what is coming soon, and what may lie ahead beyond that horizon. It is humbling to know that our small team has been able to release and support a game as successful as Terraria for all these years.

Even more humbling is the unwavering support that each of you have shown us throughout those thirteen years. Through the ups and downs that game dev and even life has thrown at us - and all of you - your support has been the one constant that we know we can rely on each and every day. In fact. we appreciate you so much that we got YOU a birthday present...

In celebration of Terraria's 13th Anniversary - and building upon the recent Undeluxe Edition - we are releasing Terraria 1.1 as a beta branch on Steam today!

Enter a world where Hardmode was brand new and the mech bosses represented the ultimate challenge - take a glimpse at how far Terraria has come!

TERRARIA FIRST FINAL VERSION (v1.1.2) DEDICATED SERVER EXE

We are looking forward to seeing what you make of Terraria 1.4.5 an Crossplay (hopefully!) . Who knows what exactly the future holds beyond that, but what we do know is that the path forward for the Terraria franchise and its fans is a very bright one! We expect to see you all back here next year and for many more years to come!

TALL TALES FROM TERRARIA TESTERS

We thought it might be fun for everyone to get a chance to hear a few stories from our Terraria testing crew. These could be broad personal reflections - or even just fun little happenings that occurred along the way over the years. Without further ado, let the storytelling commence!

DARTHMORF Hey everyone, I’m ‘darthmorf’ or Sam – some of you may know me as a moderator on the Terraria forums or may have used my Terraria Logo Maker tool. I’ve also been lucky enough to help test early version of the game since around mid 2017 and have had a great time over the years getting to peek behind the curtain and get to know the developers and my fellow testers (and a few other people from the community too!). The group multiplayer playthroughs are so much fun, and I still manage to learn something new about the game every time I play ... between the many many deaths that is. Certain moments during testing for both Master Mode and the even harder seed variants like 'For the Worthy' were particularly tough, not to mention the trolling from other members of the testing team and even the developers! I very much empathise with the original 1.3 Expert Mode testers ...

We got to see lots of funny, weird and interesting bugs too. I sadly can't mention all of them, but a favourite of mine was the brief period of time when ALL projectiles were affected by wind. It made certain boss fights quite interesting, even if it was totally unplayable! Just don't mention infinite boulders, or the 'Wall of Guide'...

Hmm, yes this is how you sit in a

Source

Steam News / 16 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.