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Steam News14 December 20256mo ago

0.6.19

0.6.19 Updated to Unity 6.3 Changed ELO calculation to make reaching your personal pvp rating in a new season faster Drones which have one or both of the colors as black will now properly show their set colors in pvp ma

Full notes

Full Terranny update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition4 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
changedUpdated to Unity 6.3
addedChanged ELO calculation to make reaching your personal pvp rating in a new season faster
changedDrones which have one or both of the colors as black will now properly show their set colors in pvp matches
fixedFixed an issue that sometimes caused wrong drones to play out a pvp match
changedDamage numbers for damage over time weapons (laser and flamethrower) will now appear on a set interval instead of speeding up as damage increases
changedDamage numbers are now color coded for the type of damage dealt, including mixed damage types (colors are mixed)

Terranny changes

changedUpdated to Unity 6.3
addedChanged ELO calculation to make reaching your personal pvp rating in a new season faster
changedDrones which have one or both of the colors as black will now properly show their set colors in pvp matches
fixedFixed an issue that sometimes caused wrong drones to play out a pvp match
changedDamage numbers for damage over time weapons (laser and flamethrower) will now appear on a set interval instead of speeding up as damage increases

0.6.19

  • Updated to Unity 6.3

  • Changed ELO calculation to make reaching your personal pvp rating in a new season faster

  • Drones which have one or both of the colors as black will now properly show their set colors in pvp matches

  • Fixed an issue that sometimes caused wrong drones to play out a pvp match

  • Damage numbers for damage over time weapons (laser and flamethrower) will now appear on a set interval instead of speeding up as damage increases

  • Damage numbers are now color coded for the type of damage dealt, including mixed damage types (colors are mixed)

  • Fixed displays not to show decimals if a stat is whole numbers only (such as ammo)

  • Fixed code for D7 mission drones so they don't get stuck on a Wait node

Source

Steam News / 14 December 2025

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