Full notes
Full Terranny update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
Terranny changes
Updated to Unity 6.2
Added secondary context capability to right-click menus, which opens more menu consolidation options
Added team 7 and 8 choices for Coder fighters
Moved decal option into a "cosmetics" heading under Builder part context
Removed option to rename parts in Coder (will remain a Builder only functionality)
CPU nodes will no longer keep firing when the part is destroyed
Fixed a crash that sometimes occurred when running a realtime simulation
(edit) Crash is still there but feels less frequent... back to the drawing board
(edit2) Crash is 100% if playing the simulation at a higher speed and then reducing it on a subsequent playthrough without exiting the simulation (Realtime only)
Source
Changelog.gg summarizes and formats this update. How we read updates.
