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Full TerranLands update
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Repeated intro
Hello everyone! I’m here to bring you the Definitive Edition of the TerranLands Demo! With all the content that was previously planned now implemented in the demo.
What changed
- Gameplay
- UI and audio
- Store
- Workshop
- Balance
TerranLands changes
We’ve had many content updates, visual updates, and quality-of-life improvements.
So let’s go to our list of the main definitive updates:
Main Changes:
It is now possible to build inside caves (you are no longer limited to building only inside your house);
Fully updated Crafting Interface: Much easier to view and search for the items you want;
- Lakes and waterfalls now appear throughout the cavesWater is definitely one of the main elements of this update. With it, many new mechanics have appeared, and both you and enemies can interact with it in different ways;
- FishingNow that we have water, it is also possible to fish! A new workstation has been added, the Fishing Table , where the full set of fishing equipment can be crafted, from fishing rods and bait to aquariums;
New cosmetic - Fishing Bobbers: This complements the point above, you can also customize your fishing rod’s bobber;
- New opening CutsceneNow when starting a new Save, there will be a new animated cutscene introducing the story of TerranLands;
- New animations for ALL enemies in the gameSome enemies have had their behavior reworked, for example the Rhino Beetle , which is no longer extremely aggressive and dangerous;
New Enemies:
Grass-Eater;
Spiny Carapace;
Ghost Husk;
Shiny Butterfly;
Hermit.
New Quest System:
Fully updated Quest Interface;
New NPC Quests;
It is now possible to review quests while exploring the caves;
Mailboxes added (to receive certain NPC quests);
New Quest Type: Rare Hunt.
- Improvements to Melee WeaponsAll four melee weapon types (Sword, Hammer, Dagger and Spear) have been improved, many with new mechanics;
Hammers and Spears now have charged attacks: Hold for a moment to deal heavy damage;
Daggers have new types of attacks;
Minor Changes:
New options added to the options menu:
Option to change Cursor size;
Option to invert Gamepad joystick axes;
Background blur option;
New NPCs: Pipp and the Gardener;
Updated Main Menu;
Updated attributes interface;
New auto-sort inventory buttons added;
To drop down platforms you now press the jump button while holding S or the joystick down;
New Buff Statues added;
Statue Buffs now work on a timer instead of areas;
Potion effects now pause if you enter a cutscene;
Boomerangs no longer pass through walls;
Descriptions added for inventory buttons;
Shop interface updated;
Shops will always have 1 guaranteed Rare Item for sale;
New explosion animations for Bombs and Fireworks;
Bomb area increased by 25%;
Flying enemies now stop chasing if they stay far away for too long;
Collectible resources now glow slightly;
It is no longer possible to use healing items if your health is full;
It is no longer possible to use mana items if your mana is full;
Minions now show their lifetime while holding their respective staff;
Backgrounds received parallax improvements.
That’s the big list of changes. Soon I’ll bring you news about the full game, stay tuned to the game’s news tab on Steam :)
Have fun and thank you all for the support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
