Full notes
Full Terralysia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Events
- UI and audio
I've been busy working towards the Early Access release which is incoming soon. I will have a specific date for you any moment now. In the mean time, I've rolled out a new demo build that adds six new spells/items to unlock, a smart balancing feature that adapts game difficulty dynamically, and tons of additional tweaks and fixes.
Try out the build and let me know what you think!
Change list:
six new spells/items added!
chest rewards can now be discarded instead of taken
added dynamic difficulty with some objectives becoming easier if you keep failing them
improved ui support for gamepads
tons of balancing
tons of work towards the EA build that may or may not be indirectly noticeable in this build. Hope nothing breaks! *fingers crossed*
Source
Changelog.gg summarizes and formats this update. How we read updates.
