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Steam News16 January 20206y ago

Two Weeks Until Launch! (Also, Announcing Drone DLC)

Terraforming Earth launches in two weeks, and we are excited beyond words. Let me try to say something anyway! :) So...

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Full Terraforming Earth update

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0 fixes3 additions1 change0 removals
  • Gameplay
  • Store
addedTo demonstrate the power of this approach, let me tell you about last week's Creator Coop Devstream. We recently added six new experimental obstacle types, with a new kind of enemy (Cargo Drone!). Even though we completed more than 20 vanilla runs collectively, the new update took the difficulty up to a whole new level, so we ended up failing two runs in a row. Don't let the cute robots fool you, this game is HARD! Also, the main point is that we can quickly add new obstacles that explode the complexity of the game exponentially. Our goal is to keep roguelike and puzzle aficionados entertained all throughout 2020 and well, possibly the whole decade :)
addedThe Drones still need some playtesting and balancing so they will be introduced by the free Drone DLC scheduled for February 28. Meanwhile, let's all wait for the Vanilla Early Access edition coming out in two weeks!
changedhttps://store.steampowered.com/app/1029220/Terraforming_Earth/
addedEven though we are launching in Early Access, the game should be treated as a full release in terms of polish and functionality. During Early Access, we are regularly adding new obstacles and enemies (such as the Drone DLC) to gradually increase the difficulty through the stratosphere. Take your seat in the Terraforming Earth rocket and fly with us!

Terraforming Earth changes

addedTo demonstrate the power of this approach, let me tell you about last week's Creator Coop Devstream. We recently added six new experimental obstacle types, with a new kind of enemy (Cargo Drone!). Even though we completed more than 20 vanilla runs collectively, the new update took the difficulty up to a whole new level, so we ended up failing two runs in a row. Don't let the cute robots fool you, this game is HARD! Also, the main point is that we can quickly add new obstacles that explode the complexity of the game exponentially. Our goal is to keep roguelike and puzzle aficionados entertained all throughout 2020 and well, possibly the whole decade :)
addedThe Drones still need some playtesting and balancing so they will be introduced by the free Drone DLC scheduled for February 28. Meanwhile, let's all wait for the Vanilla Early Access edition coming out in two weeks!
changedhttps://store.steampowered.com/app/1029220/Terraforming_Earth/
addedEven though we are launching in Early Access, the game should be treated as a full release in terms of polish and functionality. During Early Access, we are regularly adding new obstacles and enemies (such as the Drone DLC) to gradually increase the difficulty through the stratosphere. Take your seat in the Terraforming Earth rocket and fly with us!

Terraforming Earth launches in two weeks, and we are excited beyond words. Let me try to say something anyway! :)

So... After 2 years of full-time development, the game is fully polished and complete and stable and also, yeah, incredibly fun too! I've been playing this game every week for more than half a year now, and it still puzzles and surprises me every time. Check out the devstream archives to see for yourself.

Never in my life have I played a platform puzzler with such high replay value. I think this is mainly because our level generator doesn't use predefined rooms (as roguelikes usually do). Instead, it combines more than 70 predefined obstacles randomly with a high interdependence between them. This results in a lot of unexpected situations that we wouldn't have thought of even if we had spent 10 years on level design.

To demonstrate the power of this approach, let me tell you about last week's Creator Coop Devstream. We recently added six new experimental obstacle types, with a new kind of enemy (Cargo Drone!). Even though we completed more than 20 vanilla runs collectively, the new update took the difficulty up to a whole new level, so we ended up failing two runs in a row. Don't let the cute robots fool you, this game is HARD! Also, the main point is that we can quickly add new obstacles that explode the complexity of the game exponentially. Our goal is to keep roguelike and puzzle aficionados entertained all throughout 2020 and well, possibly the whole decade :)

Tune in from 3PM UTC (7AM Pacific) to today's Steam Broadcast, where I'm going to wrestle my way through even more even newer even more experimental obstacles! :)

The Drones still need some playtesting and balancing so they will be introduced by the free Drone DLC scheduled for February 28. Meanwhile, let's all wait for the Vanilla Early Access edition coming out in two weeks!

https://store.steampowered.com/app/1029220/Terraforming_Earth/

Even though we are launching in Early Access, the game should be treated as a full release in terms of polish and functionality. During Early Access, we are regularly adding new obstacles and enemies (such as the Drone DLC) to gradually increase the difficulty through the stratosphere. Take your seat in the Terraforming Earth rocket and fly with us!

Source

Steam News / 16 January 2020

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