Update log
Full Terraformers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Events
- Fixes
- Balance
- Workshop
Megastructures DLC is finally OUT NOW!
https://store.steampowered.com/app/2779050/Terraformers_Megastructures/
🚀 Features:
- CosmeticDevelopDecide which megastructure designs your architects should pursue. There are 10 unique megastructures that can be researched.
- CosmeticBuildUpgrade your megastructures multiple times, with each new stage offering unique benefits but requiring a larger city population.
- CosmeticOptimizeIntegrate your megastructure into the city and make it synergize with previously constructed buildings.
- CosmeticEventsMake technical innovations to enhance your construction capabilities with 3 new events.
- CosmeticLeadersReshape your Martian society into a construction-centered one with 3 new leaders.
- CosmeticProjectsFocus on architectural innovation and resource efficiency with 5 new city buildings and 1 new technology.
- CosmeticScenarioTake on the challenge of a new longer scenario.
- CosmeticMusicAccomplish all of this while listening to a new music track.
🌟PLAY NOW
https://store.steampowered.com/bundle/38195/Terraformers_Deluxe_Edition/
📝 V1.5.30 - Full Patch Notes
New features and content
New megastructure scenario.
New megastructure starting option.
10 megastructures to build.
3 new leaders.
3 new events.
6 new projects and an additional 4 tied to new leader skills.
1 new music track.
Base game
Bug fixes and improvements
Fixed a bug where the negative support tooltip for far away locations was not always displayed.
Fixed a bug related to a negative event removing a trade route.
Fixed a bug about relocating mines from special resource locations.
Fixed a bug for the production of special resource locations.
Fixed a bug where the titanium production bonus would not be removed when removing the building.
Fixed a bug where the cost of a building would not be paid on construction in some rare specific conditions.
Fixed a bug where the technology counter would display a large number.
Fixed a bug where the planet would spin in the wrong direction after clicking an action button in some cases.
Improved leader shortcuts for gamepads.
Improved city ambiences sfx.
Balance changes
Lowered the food cost of population from 30 to 25.
Lowered the amount of food that the different starting conditions start with.
Reduced the amount of food-discovery events in the early game by 1 event.
Increased the amount of population required for the Refugee crisis event from 20 to 25.
Lowered the cost of the Athlete Training Complex from 8 to 7 water.
Reduced the spread duration of Deinococcus from 9 to 8 turns.
Beatrix’s radiation treatment centers now give 2 radiation protection to the city instead of 1. The cost is increased from 1 to 4 science.
Lowered the cost of Regolith Burner from 13 titanium to 12 titanium.
The embassy now generates 2 support by default instead of 0. Lowered the support it generates per trade route in that city from 2 to 1.
Reduced the cost of the luxury workshop from 23 to 22 silicates
Have fun! -Asteroid Lab & Goblinz Publishing
Source
