Terraformers
Steam News 17 April 20261mo ago

Independence DLC release patch notes

V1.7.76 - 16.04.2026 Balance changes (regular game) Slightly increased expectation rise frequency past turn 40 (to accommodate some projects getting a little better, see below). Dejah Robinson’s independist rally skill…

Update log

Full Terraformers update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions12 changes4 removals
  • Balance
  • Gameplay
changedV1.7.76 - 16.04.2026Balance changes (regular game)
changedV1.7.76 - 16.04.2026Slightly increased expectation rise frequency past turn 40 (to accommodate some projects getting a little better, see below).
addedV1.7.76 - 16.04.2026Dejah Robinson’s independist rally skill has changed: doing it now provides +6 support per turn but also results in a trade embargo of 2 turns. You cannot do this skill if you have an active trade embargo.
addedV1.7.76 - 16.04.2026Craig Blake’s specialization now gives +1 food production per 5 new food production increased instead of per 6.
changedV1.7.76 - 16.04.2026Increased the cost of the Regolith Burner from 12 to 15 titanium. Increased its atmosphere production per adjacent rock from 1 to 2.
changedV1.7.76 - 16.04.2026Increased the cost of the tech Open Science Database from 15 to 20 science.
Increased the cost of the Regolith Burner12 to 15Increased its atmosphere production per adjacent rock1 to 2Increased the cost of the tech Open Science Database15 to 20sIncreased the cost of the tech Consumer Goods Protection20 to 25s

V1.7.76 - 16.04.2026

Balance changes (regular game)

  • Slightly increased expectation rise frequency past turn 40 (to accommodate some projects getting a little better, see below).

  • Dejah Robinson’s independist rally skill has changed: doing it now provides +6 support per turn but also results in a trade embargo of 2 turns. You cannot do this skill if you have an active trade embargo.

  • Craig Blake’s specialization now gives +1 food production per 5 new food production increased instead of per 6.

  • Increased the cost of the Regolith Burner from 12 to 15 titanium. Increased its atmosphere production per adjacent rock from 1 to 2.

  • Lowered the cost of the Beach Club from 15 to 14 silicates.

  • Lowered the cost of the Warehouse from 11 to 9 titanium.

  • Lowered the cost of the tech Animal Tracking from 30 to 25 science.

  • Lowered the cost of the tech Advanced Food Processing from 35 to 15 science. Lowered its effect from 2 to 1 support per food, water or nitrates income you increase.

  • Increased the cost of the tech Open Science Database from 15 to 20 science.

  • Increased the cost of the tech Consumer Goods Protection from 20 to 25 science.

  • Cammile’s (Lost Explorer) specializationIncreased the amount of extra buildings a city with 1 population can have from 3 to 4.
  • Increased cost of carpenter from 7 power and water to 10 power and water. Increased the discount it gives to constructing other buildings from 2 to 5 resources.

  • Lowered the cost of the Warehouse from 9 to 8 titanium.

  • Increased the cost of the Miner’s Cottage from 6 power and 25 food to 12 power and 25 food. Increased the support it produces per mine the city owns from 1 to 2.

  • Changed the cost of the Seafood Restaurant from 15 water and 5 food to 25 water. Increased its support per coastal location the city owns from 2 to 5. Removed its flat support production (was 5).

  • Increased the cost of the Local Culture Center from 11 power and water to 20 power and water. Increased the support it produces per distance to the nearest other city from 3 per distance to 6 per distance.

  • Increased the cost of the Martian Workers Association from 16 food and water to 30 food and water. Increased the support it produces per unique resource/terraforming output from 2 to 5.

  • Changed the cost of the Rural Community Retreat from 20 power, 10 food and 10 water to 20 power and 20 food. Lowered the support production from 22 to 20. Lowered the negative support production per robot/population from -2 to -1.

  • Lowered the cost of the Beach Resort from 20 food, 15 nitrates and 15 silicates to 10 food, 10 nitrates and 10 silicates. Removed the 15 flat support production. Increased the support production per local temperature level from 5 to 10.

  • Lowered the cost of the Theme Park from 40 power and 20 titanium to 15 power and 15 titanium. Removed its 20 flat support production. Increased its support production per local oxygen level from 5 to 10.

  • Removed the temperature requirement of Nature Park.

  • Worm Farm now gives a 50% plant spread speed discount instead of 25%.

  • Lowered the cost of the Research Station (Large Meteorite upgrade) from 7 to 6 silicates.

  • Lowered the cost of Harvest Black Sand (Black Sand Dunes upgrade) from 2 to 1 power.

  • Increased the support per location upgrade that provides support/comfort for the tech Natural Reserve Initiative from 3 to 4.

  • The Marsolympics now has a -5 support penalty per turn for rejecting it. The first

Source

Steam News / 17 April 2026

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