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Steam News21 September 201510y ago

TERRAFORMER EXPEDITION TO MARS 9/21/15 UPDATE

Save/load game edit box - right/left/back space, etc. keys now work in the edit boxes - Displays the time of the game save - Save game, checks for and appends .

Full notes

Full Terraformer Expedition to Mars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions2 changes0 removals
  • Fixes
  • UI and audio
fixedContainers - Found and fixed issue with load game and potential container bug. - Found and fixed issue with drag/drop and potential container bug. - Found and fixed issue with consumption thread cycle and potential container bug. - Container operations have additional error checking. errors will show up in 'log.txt'.
changedTool tips - Ditched the use of WM_TIMER windows timer messages, as these are low priority, unreliable messages. - I now use a hi-res timer for this, (the same timer I use for calc'ing FPS). - Added a game option so the player can change the tooltip delay time, 0.1 seconds to 5 seconds. - Refactored the tooltip formatting, added time to next 'consume/produce' cycle changed colors for on vs off changed colors for valid operations added which mouse button info to valid operations
changedElectricity - Producers now keep a list of electricity consumers and how much each is using - This list is displayed in tooltip for electrical generation items - Notes: Old save games will not display this list until one complete consumption cycle has completed
fixedConsume/produce cycle - Fixed bug where in some cases a double consume was being performed
- Added a game option so the player can change the tooltip delay time,0.1seconds5seconds- Added a game option so the player can change the tooltip delay time, increased, nerf

Terraformer Expedition to Mars changes

fixedContainers - Found and fixed issue with load game and potential container bug. - Found and fixed issue with drag/drop and potential container bug. - Found and fixed issue with consumption thread cycle and potential container bug. - Container operations have additional error checking. errors will show up in 'log.txt'.
changedTool tips - Ditched the use of WM_TIMER windows timer messages, as these are low priority, unreliable messages. - I now use a hi-res timer for this, (the same timer I use for calc'ing FPS). - Added a game option so the player can change the tooltip delay time, 0.1 seconds to 5 seconds. - Refactored the tooltip formatting, added time to next 'consume/produce' cycle changed colors for on vs off changed colors for valid operations added which mouse button info to valid operations
changedElectricity - Producers now keep a list of electricity consumers and how much each is using - This list is displayed in tooltip for electrical generation items - Notes: Old save games will not display this list until one complete consumption cycle has completed
fixedConsume/produce cycle - Fixed bug where in some cases a double consume was being performed

Save/load game edit box - right/left/back space, etc. keys now work in the edit boxes - Displays the time of the game save - Save game, checks for and appends .save to user named filenames, so they'll correctly show up in the load game list.

Containers - Found and fixed issue with load game and potential container bug. - Found and fixed issue with drag/drop and potential container bug. - Found and fixed issue with consumption thread cycle and potential container bug. - Container operations have additional error checking. errors will show up in 'log.txt'.

Tool tips - Ditched the use of WM_TIMER windows timer messages, as these are low priority, unreliable messages. - I now use a hi-res timer for this, (the same timer I use for calc'ing FPS). - Added a game option so the player can change the tooltip delay time, 0.1 seconds to 5 seconds. - Refactored the tooltip formatting, added time to next 'consume/produce' cycle changed colors for on vs off changed colors for valid operations added which mouse button info to valid operations

Electricity - Producers now keep a list of electricity consumers and how much each is using - This list is displayed in tooltip for electrical generation items - Notes: Old save games will not display this list until one complete consumption cycle has completed

Consume/produce cycle - Fixed bug where in some cases a double consume was being performed

Source

Steam News / 21 September 2015

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