What changed
1 fix0 additions0 changes0 removals
fixedThis update is mostly a graphics update - We've added quad trees for more detailed terrain. - We've improved performance by improving the polygon and vertex filters - We've changed the lighting/shading model, fixing shading issues while under ground - We've changed the bump mapping, bump mapping is now implemented correctly when underground. - We've fixed edge blending, - There were cases when hard edges were used when a smooth edge would be desirable. - There were cases when blends were not depth biased correctly. - Added new distance fading - Added a new adaptive vertex distance filter - Fixed world wrapping normal vector issue(s). - Fixed jump bug - Added number of iron veins left to melt/remove, in order to get core rotating, to the planet magnetic field achievement.
Terraformer Expedition to Mars changes
fixedThis update is mostly a graphics update - We've added quad trees for more detailed terrain. - We've improved performance by improving the polygon and vertex filters - We've changed the lighting/shading model, fixing shading issues while under ground - We've changed the bump mapping, bump mapping is now implemented correctly when underground. - We've fixed edge blending, - There were cases when hard edges were used when a smooth edge would be desirable. - There were cases when blends were not depth biased correctly. - Added new distance fading - Added a new adaptive vertex distance filter - Fixed world wrapping normal vector issue(s). - Fixed jump bug - Added number of iron veins left to melt/remove, in order to get core rotating, to the planet magnetic field achievement.
- This update is mostly a graphics update - We've added quad trees for more detailed terrain. - We've improved performance by improving the polygon and vertex filters - We've changed the lighting/shading model, fixing shading issues while under ground - We've changed the bump mapping, bump mapping is now implemented correctly when underground. - We've fixed edge blending, - There were cases when hard edges were used when a smooth edge would be desirable. - There were cases when blends were not depth biased correctly. - Added new distance fading - Added a new adaptive vertex distance filter - Fixed world wrapping normal vector issue(s). - Fixed jump bug - Added number of iron veins left to melt/remove, in order to get core rotating, to the planet magnetic field achievement.