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Steam News1 February 201511y ago

Terraformer Expedition to Mars Update 1/29/15

Fixed discovery of crash sites achievements Added adapter ID to config.ini file. In the case of multi-adapter systems, the user can define the monitor on which the game will run.

Full notes

Full Terraformer Expedition to Mars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedSignificantly reduced memory usage.On 4gig PCs, the memory usage was pretty tight. Any deviation from a bare bones system would result in page faults, resulting in game stuttering.
changedFPS Performance2 things: The 3d animations are being performed on the GPU as opposed to the CPU. The ROAM modeling and horizon filter have been replaced with a region elimination algorithm. -
changedReleasing the coreThere are now surface features that allow the player to easily find these iron fingers. Previous versions the iron fingers had to be 'melted' at a depth of 32 (surface being 96), so this was a lot of digging. If these iron fingers are 'melted at depth 64, this will now release the core.
changedAdded new physics and achievements, using the 'new' plugin C++ interface.The plugin interface includes source code examples and interface help documentation.
changedRain cycle fixes:Water was being added into the Mars ecosystem for each evaporation/precipitation cycle. - Elevation is now included in the chances to rain calculation, higher elevations will now get less rain.
fixedPlant decals now use the same blending as block to block blends,some users were seeing black as the background, this should be fixed.

Terraformer Expedition to Mars changes

changedOn 4gig PCs, the memory usage was pretty tight. Any deviation from a bare bones system would result in page faults, resulting in game stuttering.
changed2 things: The 3d animations are being performed on the GPU as opposed to the CPU. The ROAM modeling and horizon filter have been replaced with a region elimination algorithm. -
changedThere are now surface features that allow the player to easily find these iron fingers. Previous versions the iron fingers had to be 'melted' at a depth of 32 (surface being 96), so this was a lot of digging. If these iron fingers are 'melted at depth 64, this will now release the core.
changedThe plugin interface includes source code examples and interface help documentation.
changedWater was being added into the Mars ecosystem for each evaporation/precipitation cycle. - Elevation is now included in the chances to rain calculation, higher elevations will now get less rain.

Fixed discovery of crash sites achievements

Added adapter ID to config.ini file.

In the case of multi-adapter systems, the user can define the monitor on which the game will run. This is a work around fix and not a permanent fix. Syntax: Adapter=X Where X is the monitors adapter ordinal, (0 for single monitor systems)

Significantly reduced memory usage.

On 4gig PCs, the memory usage was pretty tight. Any deviation from a bare bones system would result in page faults, resulting in game stuttering.

Changed player position icon in the GPS dialog to be an arrow.

FPS Performance

2 things: The 3d animations are being performed on the GPU as opposed to the CPU. The ROAM modeling and horizon filter have been replaced with a region elimination algorithm. -

Releasing the core

There are now surface features that allow the player to easily find these iron fingers. Previous versions the iron fingers had to be 'melted' at a depth of 32 (surface being 96), so this was a lot of digging. If these iron fingers are 'melted at depth 64, this will now release the core.

Added Arabia Terra, with 2 new craters and signs of water

Added 3 new craftable items, drilling rig, water pump and water pipes

Added new physics and achievements, using the 'new' plugin C++ interface.

-The plugin interface includes source code examples and interface help documentation.

Rain cycle fixes:

- Water was being added into the Mars ecosystem for each evaporation/precipitation cycle. - Elevation is now included in the chances to rain calculation, higher elevations will now get less rain.

Core/mantel temperatures have been changed.

-They now reflect the values specified in the PlanetDef.ini file.

Melt the ice cap achievement has been fixed.

Plant decals now use the same blending as block to block blends,

some users were seeing black as the background, this should be fixed.

Cosmetic changes in the tooltip dialog and the message area.

Source

Steam News / 1 February 2015

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