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Steam News31 January 201511y ago

1/29/15 Update and Latest Fixes

- Fixed discovery of crash sites achievements - Added adapter ID to config.ini file. In the case of multi-adapter systems, the user can define the monitor on which the game will run.

Full notes

Full Terraformer Expedition to Mars update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFixed discovery of crash sites achievements - Added adapter ID to config.ini file. In the case of multi-adapter systems, the user can define the monitor on which the game will run. This is a work around fix and not a permanent fix. Syntax: Adapter=X Where X is the monitors adapter ordinal, (0 for single monitor systems) - Significantly reduced memory usage. On 4gig PCs, the memory usage was pretty tight. Any deviation from a bare bones system would result in page faults, resulting in game stuttering. - Changed player position icon in the GPS dialog to be an arrow. - FPS Performance 2 things: The 3d animations are being performed on the GPU as opposed to the CPU. The ROAM modeling and horizon filter have been replaced with a region elimination algorithm. - Releasing the core There are now surface features that allow the player to easily find these iron fingers. Previous versions the iron fingers had to be 'melted' at a depth of 32 (surface being 96), so this was a lot of digging. If these iron fingers are 'melted at depth 64, this will now release the core. 1/29/14 ------- - Added Arabia Terra , with 2 new craters and signs of water - Added 3 new craftable items , drilling rig, water pump and water pipes - Added new physics and achievements , using the 'new' plugin C++ interface. - The plugin interface includes source code examples and interface help documentation. - Rain cycle fixes: - Water was being added into the Mars ecosystem for each evaporation/precipitation cycle. - Elevation is now included in the chances to rain calculation, higher elevations will now get less rain. - Core/mantel temperatures have been changed. They now reflect the values specified in the PlanetDef.ini file. - Melt the ice cap achievement has been fixed. - Plant decals now use the same blending as block to block blends, some users were seeing black as the background, this should be fixed. - Cosmetic changes in the tooltip dialog and the message area.

Terraformer Expedition to Mars changes

fixedFixed discovery of crash sites achievements - Added adapter ID to config.ini file. In the case of multi-adapter systems, the user can define the monitor on which the game will run. This is a work around fix and not a permanent fix. Syntax: Adapter=X Where X is the monitors adapter ordinal, (0 for single monitor systems) - Significantly reduced memory usage. On 4gig PCs, the memory usage was pretty tight. Any deviation from a bare bones system would result in page faults, resulting in game stuttering. - Changed player position icon in the GPS dialog to be an arrow. - FPS Performance 2 things: The 3d animations are being performed on the GPU as opposed to the CPU. The ROAM modeling and horizon filter have been replaced with a region elimination algorithm. - Releasing the core There are now surface features that allow the player to easily find these iron fingers. Previous versions the iron fingers had to be 'melted' at a depth of 32 (surface being 96), so this was a lot of digging. If these iron fingers are 'melted at depth 64, this will now release the core. 1/29/14 ------- - Added Arabia Terra , with 2 new craters and signs of water - Added 3 new craftable items , drilling rig, water pump and water pipes - Added new physics and achievements , using the 'new' plugin C++ interface. - The plugin interface includes source code examples and interface help documentation. - Rain cycle fixes: - Water was being added into the Mars ecosystem for each evaporation/precipitation cycle. - Elevation is now included in the chances to rain calculation, higher elevations will now get less rain. - Core/mantel temperatures have been changed. They now reflect the values specified in the PlanetDef.ini file. - Melt the ice cap achievement has been fixed. - Plant decals now use the same blending as block to block blends, some users were seeing black as the background, this should be fixed. - Cosmetic changes in the tooltip dialog and the message area.

- Fixed discovery of crash sites achievements - Added adapter ID to config.ini file. In the case of multi-adapter systems, the user can define the monitor on which the game will run. This is a work around fix and not a permanent fix. Syntax: Adapter=X Where X is the monitors adapter ordinal, (0 for single monitor systems) - Significantly reduced memory usage. On 4gig PCs, the memory usage was pretty tight. Any deviation from a bare bones system would result in page faults, resulting in game stuttering. - Changed player position icon in the GPS dialog to be an arrow. - FPS Performance 2 things: The 3d animations are being performed on the GPU as opposed to the CPU. The ROAM modeling and horizon filter have been replaced with a region elimination algorithm. - Releasing the core There are now surface features that allow the player to easily find these iron fingers. Previous versions the iron fingers had to be 'melted' at a depth of 32 (surface being 96), so this was a lot of digging. If these iron fingers are 'melted at depth 64, this will now release the core. 1/29/14 ------- - Added Arabia Terra, with 2 new craters and signs of water - Added 3 new craftable items, drilling rig, water pump and water pipes - Added new physics and achievements, using the 'new' plugin C++ interface. - The plugin interface includes source code examples and interface help documentation. - Rain cycle fixes: - Water was being added into the Mars ecosystem for each evaporation/precipitation cycle. - Elevation is now included in the chances to rain calculation, higher elevations will now get less rain. - Core/mantel temperatures have been changed. They now reflect the values specified in the PlanetDef.ini file. - Melt the ice cap achievement has been fixed. - Plant decals now use the same blending as block to block blends, some users were seeing black as the background, this should be fixed. - Cosmetic changes in the tooltip dialog and the message area.

Source

Steam News / 31 January 2015

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