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Steam News10 February 20264mo ago

v0.5.0.30 - Hotfix

Assuming no new bugs arise from this patch, I'll be starting work on the v0.5.1 minor content update to round out Strabo.

In this update5

Full notes

Full Terraformental update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions14 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
  • Events
  • Performance
addedAssuming no new bugs arise from this patch, I'll be starting work on the v0.5.1 minor content update to round out Strabo. It'll aim to balance out Strabo a bit, add in minor content that's been suggested or didn't make it into the initial release, and clear up some of the worst UI irritations. But for now, patch notes!
changedFeaturesOptions: Show loop timer on main screen Group by "Resources or Area" Pause on item cooldown complete
addedContentClarified log to search logs for new facility
changedBalanceThe tram being destroyed removes power drain from Astrape
changedBalanceA facility starts with 50% damage
changedBalanceReduced damage per event from 10% -> 5%
damage per event10%5%damage per event decreased, nerfEvents continue after taking the artifact, but at lower rate (1-2m5-8mEvents continue after taking the artifact, but at lower rate ( increased, buff

Terraformental changes

addedAssuming no new bugs arise from this patch, I'll be starting work on the v0.5.1 minor content update to round out Strabo. It'll aim to balance out Strabo a bit, add in minor content that's been suggested or didn't make it into the initial release, and clear up some of the worst UI irritations. But for now, patch notes!
changedOptions: Show loop timer on main screen Group by "Resources or Area" Pause on item cooldown complete
addedClarified log to search logs for new facility
changedThe tram being destroyed removes power drain from Astrape
changedA facility starts with 50% damage

Assuming no new bugs arise from this patch, I'll be starting work on the v0.5.1 minor content update to round out Strabo. It'll aim to balance out Strabo a bit, add in minor content that's been suggested or didn't make it into the initial release, and clear up some of the worst UI irritations. But for now, patch notes!

Features

  • Options:

    • Show loop timer on main screen

    • Group by "Resources or Area"

    • Pause on item cooldown complete

Content

  • Alt Desc:

    • Exit Through Vehicle Airlock and Cycler Vehicle Airlock with rover in/outside

    • Get Back on Course after loop 1, before reaching Laurion

    • Park in Central before/after exploring

    • Force Admin Doors with/out power and hacking

  • Alt Logs:

    • Manually cancel charging portal artifact

    • Call tram after seeing it's blocked but not unblocking it in any loop

    • Inspect chamber in the hidden area after watching the logs

    • Open Portal 3-7 times

    • Take Mid Range Transceiver after exploring agriculture control room

  • Death Message: Head towards Astrape with/out any motor upgrades

  • Actions:

    • Move Generator Outside with/out power (so long as your rover is outside)

    • Unload Mining Motors anywhere you can exit the rover

    • [Combined] Gather Supplies at Talos

    • Split Build Solar Mount to Connect Solar Mount

  • Clarified names of Bypass Derelict Rover actions

  • Clarified log to search logs for new facility

  • Sending tram to Astrape without you has a warning message

  • Log for Inspect Mining Motors is now constructed

  • Rewrote endgame logs to account for no power coupler

Balance

  • The tram being destroyed removes power drain from Astrape

  • A facility starts with 50% damage

  • Reduced damage per event from 10% -> 5%

  • Events continue after taking the artifact, but at lower rate (1-2m -> 5-8m delay)

  • Familiarity grouped Head for Derelict Rover with Depart for Talos (from derelict)

  • Actions to install mobile equipment reset when the equipment moves

  • Actions to unload mobile equipment reset when the vehicle they're in moves

  • Agriculture control is disabled when you take the mid range transceiver

UI

  • Added copy text button to PDA note entries

  • Added support for non-Qwerty keyboards

Bugfixes

  • Prevented loading saves from future versions

  • Corrected Conditions:

    • Several alt logs for waking up with the endgame item

    • Strabo Death Messages appearing late/multiple times

    • Several Note Entries

    • Call tram after unblocking in a prev loop (not this loop)

    • Rover low on power when you have/not installed the generator in prev loop

    • Water Bottle log segments regarding Strabo

  • Combined actions (especially nested ones) are better at resetting

  • Combined actions give a nicer message if you partially complete them, then hover when they're locked

  • Corrected logs for checking weather from the rover

  • Prevent modifying generator for charging block when it's in a vehicle

  • Tram can be sent to Astrape when any item is loaded on it

  • Log for seeing that something doesn't move won't show the same loop you find it

  • Grants Item tooltips on combined actions count duplicates

  • Crop events visible when loading in certain states

  • Inventory sorts consistently

  • Reduced volume of Astrape music

  • Item stats are saved even if you don't have any

  • Endgame item doesn't give couplers when charged

  • Actions to Install Solar Panels are hidden if you can't install them

  • Actions related to the endgame item have a unique icon

  • Clarified wording of note in Facilities > Strabo

  • Stopping and restarting Astrape's reactor respects the power artifact being there

  • Generator can't be installed in Astrape's vehicle airlock

  • Events with a x0 speed multiplier don't show 0.0s

  • Memory leak when loading

  • Can't force consume when dead

  • Fixed Modified Time display with partial progress

  • Typos

Source

Steam News / 10 February 2026

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