In this update3
Full notes
Full TerraForge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
TerraForge changes
TerraForge v.0.9 is now available!
Hey everyone! :) This update brings some long-requested features, bug fixes, and cool new content—including lore and villagers to make the world feel more alive. Let’s dig into it!
New features & Content
Depth Meter: Easily track how deep you are while mining!
Villagers System: As you rebuild the town, villagers will return! You’ll see them walking, chatting, and hanging around. It’s a small touch, but it adds a lot of life.
Lore Book: Automatically keeps track of what you’ve learned—resource hotspots, mechanics, and story progression. A super helpful companion for both gameplay and lore lovers!
- More Story ContentAdded new pieces of the TerraForge story. Full storyline coming in version 1.0!
Market Demand Display: Now visible in the Smithy—know exactly what’s in demand!
- Blueprint FiltersQuickly find what you need with new type filters in the Blueprints panel.
Furniture Booster Shapes: More variation to spice up your shop layout!
Bug Fixes
Fixed chests spawning outside of the game area.
Fixed time speed bug when switching from shop to mining.
Fixed lumbermill wood yield issue with the new day animation.
Fixed music stopping after switching town scenes.
Other Improvements
Minor tutorial updates
Lowered cost of low-tier mining licenses to improve early game pacing
Thanks so much for your support and feedback! Each update is shaped by your ideas and reports. Feel free to share your feedback and ideas, I'd love to hear them! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
