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Steam News3 June 20261mo ago

Minor Update v0.27

Ayo! This update focuses on bug fixes, quality of life, stability, and some overall balancing. If you run into any issues, let me know in the Discord Up next I'll be tackling Major Update #1, see you soon! -randy v0.

In this update1

Full notes

Full Terrafactor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions20 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Events
  • Balance
  • Fixes
changedThis update focuses on bug fixes, quality of life, stability, and some overall balancing.
addedv0.27Glowshroom and Copperwood Trees can now be accelerated with different soil types
changedv0.27Alchemy Altar will now unlock all alchemy recipes once placed
changedv0.27Torch anti-mob-spawn radius changed from 3 -> 5 tiles
changedv0.27Alchemy crafting sound effect range has been reduced
changedv0.27Starting quests adjusted to make it more clear that you can feed plants into the hole to get void shards
Torch anti-mob-spawn radius35Torch anti-mob-spawn radius increased, buffBackup interval5mins20minsBackup interval increased, buff

Terrafactor changes

changedThis update focuses on bug fixes, quality of life, stability, and some overall balancing.
addedGlowshroom and Copperwood Trees can now be accelerated with different soil types
changedAlchemy Altar will now unlock all alchemy recipes once placed
changedTorch anti-mob-spawn radius changed from 3 -> 5 tiles
changedAlchemy crafting sound effect range has been reduced

Ayo!

This update focuses on bug fixes, quality of life, stability, and some overall balancing.

If you run into any issues, let me know in the Discord

Up next I'll be tackling Major Update #1, see you soon!

-randy

v0.27

Changes:

Glowshroom and Copperwood Trees can now be accelerated with different soil types

Alchemy Altar will now unlock all alchemy recipes once placed

Torch anti-mob-spawn radius changed from 3 -> 5 tiles

Alchemy crafting sound effect range has been reduced

Starting quests adjusted to make it more clear that you can feed plants into the hole to get void shards

Excavators now accept Speed Modules

Quests rewards need to be manually claimed at the hole

Health will slowly regenerate when not in combat

Fixes:

Generators will now put all of their power into Batteries first

World-generated Slime Spores no longer spawn in lit areas

Tesseracts will now pass power to adjacent Tesseracts

Barrel upgrades preserve contents

Fixed trees not growing off-screen

Fixed a bug where Portals were craftable despite being in-development content (portals aren't finished yet, if you've made them already enjoy your contraband! They'll likely be reworked in an upcoming update)

Splitters now show an interaction highlight

Fix attempt for light flickering in large worlds

Red Orchid sprites are now properly centered

UI:

Inventory is now visible in the crafting menu

Overhauled the world lister menu

Added a world version upgrade notice

Added a world loading progress bar

Indicator for when a backup is about to happen (so that the 'random freeze' is more clear)

Fullscreen toggle is now in the settings menu

Balancing:

Doubled the amount of Gold Dust you get from gold rocks and increased their spawn rate by 50%

Reduced the cost of various quests in Age II

Reduced the amount of steps in the Age I tech tree

Moved Tesseract into Age II

Slime Spores will now spawn in new chunks immediately

Reduce Copper Coil requirement in Power Pole crafting from 8 -> 2

Engine Changes:

Backup interval changed from 5mins -> 20mins

Worlds are now stored as a single .tfworld file instead of a folder. This decreases the chance of world corruption during saves.

Corrupt worlds will now attempt an auto-repair on load

Source

Steam News / 3 June 2026

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