In this update15
Full notes
Full Terradune update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Terradune changes
Terradune Version 2.2: The Augments Archive Update!
Terradune Version 2.2 is coming soon, bringing a new Augments Archive, new abilities, new passives, major balance changes, monster scaling changes, ability reworks, bug fixes, and more!
This build is planned to release during the weekend / early next week.
Augments Archive
A brand-new menu has been added to the Pause Menu: the Augments Archive.
Here, you’ll be able to find information about every augment in the game, including what they do and where they can be found in the world of Terradune.
Abilities Menu
The Abilities Menu now includes a new option that lets you see more detailed scaling information for abilities, making it easier to understand how much your stats affect each ability.
New Abilities, Reworks & Removed Abilities
Several new abilities have been added, along with major reworks to existing ones.
New Abilities:
Bull Rush
Empowered Shot
Arcane Roulette
Punch
Bull Rush and Empowered Shot use a new Hold and Release mechanic. Hold the ability button to charge the ability, then release it at the right moment to fire.
Reworked Abilities:
Chain Lightning has been reworked.
Rain of Arrows has been reworked.
Removed Abilities:
Staff Strike has been removed from the game.
All of the new abilities except Punch have a full set of 10 augments.
New Passives
A lot of new passives have been added in this update.
Removed Passive:
Split Soul has been removed from the game.
New Passives:
Trailrunner
Purity Pact
Blood Harvest
Prosperous Hunter
Battle Frenzy
Iron Momentum
Ambush Instinct
Fortune Rush
Brutal Certainty
Relentless Focus
Glass Cannon
Last Stand
Desperate Guard
You can read more about all of the new passives and what they do here: Passive Overview
Bounty Board
The Bounty Board now unlocks after completing the first quest in Eldham Village.
Zones
Eldham Village
A new training ground has been added.
Training dummies have been added.
The Graveyard has been moved.
Augments
Firecone has received 2 new augments, replacing:
Instant Cast
Recoil Step
Monsters
Monster scaling has been changed.
Monsters can now scale between a minimum and maximum level depending on your level.
Some zones can now have fixed monster levels.
Monster HP has been increased by 100%.
Monsters now have 20% damage reduction across the whole game.
Balance Changes
Quick Slash
Damage increased to 16, from 15.
Now scales with 80% of your Strength.
Now gains 2 flat damage per level.
Fireball
Damage reduced to 12, from 15.
Now scales with 60% of your Intelligence.
Now gains 1.5 flat damage per level.
Quick Shot
Damage reduced to 12, from 15.
Now scales with 60% of your Strength.
Now gains 1.5 flat damage per level.
Heavy Slash
Damage reduced to 20, from 25.
Now scales with 100% of your Strength.
Now gains 2.5 flat damage per level.
Now stuns enemies for 2 seconds, from 2.5 seconds.
Triple Shot
Damage reduced to 12 per arrow, from 18.
Now scales with 60% of your Strength.
Now gains 1.5 flat damage per level.
Cooldown reduced to 1.5 seconds, from 2 seconds.
Firecone
No longer has a cast time.
Damage reduced to 12 per fireball, from 18.
Now scales with 60% of your Intelligence.
Now gains 1.5 flat damage per level.
Cooldown reduced to 1.5 seconds, from 3 seconds.
Mana cost reduced to 15, from 20.
Groundbreaker
Damage reduced to 12, from 16.
Now scales with 60% of your Strength.
Now gains 1.5 flat damage per level.
Cooldown reduced to 0.5 seconds, from 2 seconds.
Shockwave range reduced to 4 tiles, from 4.5 tiles.
Rain of Arrows
Damage reduced to 12, from 15.
Cooldown reduced to 3 seconds, from 6 seconds.
Now scales with 60% of your Strength.
Now gains 1.5 flat damage per level.
Now rains down 15 arrows, from 14.
Arrows now despawn inside the placed target circle instead of continuing past it.
Frost Nova
Damage increased to 20, from 17.
Now scales with 100% of your Intelligence.
Now gains 2.5 flat damage per level.
Slow duration increased to 2.5 seconds, from 1 second.
Radius increased to 3, from 2.8.
Mana cost increased to 25, from 20.
Cooldown increased to 5 seconds, from 2 seconds.
Steel Cyclone
Damage increased to 16, from 14.
Now scales with 80% of your Strength.
Now gains 2 flat damage per level.
Cooldown reduced to 3 seconds, from 6 seconds.
Toxic Shot
Arrow damage reduced to 12, from 16.
Now scales with 60% of your Strength.
Now gains 1.5 flat damage per level.
Poison now ticks for 10% of the enemy’s HP every 2 seconds for 10 seconds.
Poison can now only be applied once to an enemy until the current poison effect expires.
Chain Lightning
Damage increased to 15, from 14.
Now scales with 60% of your Intelligence.
Now gains 1.5 flat damage per level.
Cooldown increased to 2.5 seconds, from 2 seconds.
Damage is now reduced each time Chain Lightning jumps to a new enemy.
Now applies Shocked stacks to enemies.
At 3 Shocked stacks, the enemy triggers Overload, dealing damage to nearby enemies.
Bulwark
No longer gives extra health.
Duration reduced to 2.5 seconds, from 3 seconds.
Cooldown increased to 10 seconds, from 7 seconds.
Now makes you take 50% less damage while active.
Blessing / Meditation
Blessing now heals 10% of your Health every 2 seconds for 10 seconds.
Meditation now restores 10% of your Mana every 2 seconds for 10 seconds.
Cooldown reduced to 25 seconds, from 30 seconds.
Bug Fixes
Fixed an issue where pressing Escape in the Death Menu could cause a softlock.
Fixed an issue where the player could get stuck in the Pause Menu.
Thank you for playing Terradune!
Source
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