Terra Invicta
Steam News 21 January 20264mo ago

Terra Invicta build 1.0.28

Another small stability update. We have a larger bugfixing update in the works. Thanks to everyone who emails us or posts on Discord about issues they are running into. - #5619 Fixed crash when interacting with a destro…

Update log

Full Terra Invicta update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions2 changes0 removals
  • Performance
  • Gameplay
changedAnother small stability update. We have a larger bugfixing update in the works. Thanks to everyone who emails us or posts on Discord about issues they are running into.
fixed#5619 Fixed crash when interacting with a destroyed hab from a module complete notification. Added some general safety code when requesting hab screen to open to a hab from other UIs - #5927 safety code for a crash when the AI is checking its goals - ensure an org going to a faction's unassigned pool is not in another faction's unassigned pool, should address unreproducible crash reported by player - 5875 - player can no longer perform operations while a narrative event is pending. Prevents the game from softlocking when a related gamestate is interfered with. (Somebody got clever and tried to scuttle a ship that just blew up in an event) - 5853 - No longer possible to save during an ongoing combat autoresolve. This prevents save corruption. - fixed crash when trying to use destroy hab operation while docked hab was already processing a marine assault operation - 5919 - fixed crash caused by armies attempting to build queued path to themselves when giving a deploy op to multiple armies in non-adjacent regions. - 5920 - attempt fix for rare nation info panel tooltip crashes after nation info panel is closed - Fixed a crash when trying to sort the hab list if a hab was destroyed while the list was open
changedContent - Updated some illustrations

Another small stability update. We have a larger bugfixing update in the works. Thanks to everyone who emails us or posts on Discord about issues they are running into.

- #5619 Fixed crash when interacting with a destroyed hab from a module complete notification. Added some general safety code when requesting hab screen to open to a hab from other UIs - #5927 safety code for a crash when the AI is checking its goals - ensure an org going to a faction's unassigned pool is not in another faction's unassigned pool, should address unreproducible crash reported by player - 5875 - player can no longer perform operations while a narrative event is pending. Prevents the game from softlocking when a related gamestate is interfered with. (Somebody got clever and tried to scuttle a ship that just blew up in an event) - 5853 - No longer possible to save during an ongoing combat autoresolve. This prevents save corruption. - fixed crash when trying to use destroy hab operation while docked hab was already processing a marine assault operation - 5919 - fixed crash caused by armies attempting to build queued path to themselves when giving a deploy op to multiple armies in non-adjacent regions. - 5920 - attempt fix for rare nation info panel tooltip crashes after nation info panel is closed - Fixed a crash when trying to sort the hab list if a hab was destroyed while the list was open

Content - Updated some illustrations

Source

Steam News / 21 January 2026

Open original