Update log
Full Terra Invicta update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Performance
- Store
We're excited to announce that Terra Invicta is leaving Early Access and releasing as 1.0 on January 5, 2026. Version 1.0 includes a new 2026 scenario that updates the world situation to the present day. The release also adds support for five new languages: Czech, Italian, Korean, Russian, and Ukrainian.
Check out our 1.0 announcement trailer:
The Journey to 1.0 and Beyond
It's been a long and incredible journey from the start of development in 2017, through our Kickstarter in 2020, and the last few years of Early Access. The feedback we've received from our community throughout that time has been invaluable to making Terra Invicta the game it's become, and we are so thankful for everyone's continued support of this project.
Last month, we released a major update called Release Candidate 1 and that update included:
More than 50 new regions on Earth, along with new nations, breakaways, and formables
New mechanics for region annexation and federations
A 2070 scenario in which interplanetary travel has been achieved and all factions start with some space assets already built
A "realistic" combat mode
New hab modules, spy modules, and climate modules
Lots of new events
New projects, including three faction-specific projects for each faction
An updated tutorial
Several UI updates
Smarter AI on Earth and in space
Performance improvements, bug fixes, and balance changes galore
10 new achievements
We've already released a new version of this build (called Release Candidate 13) that addressed bug fixes and performance improvements
Reaching our 1.0 launch is a major milestone, but our work isn't done yet. We still have more plans for Terra Invicta. You can find more information about our current roadmap in this post, which outlines what we have planned for 1.0 and beyond.
Terra Invicta Community
As always, we encourage you to join our Discord — it’s the best way for players and devs to interact. We also post detailed patch notes there, as well as on our website, for those who want to track every update.
But wherever you want to engage with the game, we want to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums.
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