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Steam News3 January 20179y ago

Terra Update 1.5 - The Drowned King *Important update information inside*

Hey everyone, First off, Happy new year! I hope you all had an awesome Christmas time and are enjoying the new year so far. What's in Terra 1.5 The 1.

Full notes

Full Terra Incognita Chapter One: The Descendant update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, First off, Happy new year! I hope you all had an awesome Christmas time and are enjoying the new year so far.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Performance
  • Maps
addedHey everyone, First off, Happy new year! I hope you all had an awesome Christmas time and are enjoying the new year so far.
changedWhat's in Terra 1.5Bug fixes galore - The blasted battle crash. Most of you know as G_Battle_System_Area - Invalid integer.
changedWhat's in Terra 1.5Battle system update - More balanced, timing improved.
changedWhat's in Terra 1.5Collision improvements - Slightly less clumsy when exploring the map.
addedWhat's in Terra 1.5Updated graphics - Some earlier game sprites for example - Lots of early game content was drawn ages ago. My pixel art has been improving over the dev time. So I switched out some bits and also commissioned some new improved item sprites.
addedWhy is it called 'The Drowned King' - Did the game name change?This is the name of the update, it's because there is a major side quest called 'The Drowned King' in game now. It's been my favourite side quest to write and design. No spoilers so don't ask ;) From here on out until the final version is live on Steam, each update will be thoroughly packed with content. Each content update will have a new name.

Terra Incognita Chapter One: The Descendant changes

addedHey everyone, First off, Happy new year! I hope you all had an awesome Christmas time and are enjoying the new year so far.
changedBug fixes galore - The blasted battle crash. Most of you know as G_Battle_System_Area - Invalid integer.
changedBattle system update - More balanced, timing improved.
changedCollision improvements - Slightly less clumsy when exploring the map.
addedUpdated graphics - Some earlier game sprites for example - Lots of early game content was drawn ages ago. My pixel art has been improving over the dev time. So I switched out some bits and also commissioned some new improved item sprites.

What's in Terra 1.5

The 1.5 update will contain the following:

  • Bug fixes galore - The blasted battle crash. Most of you know as G_Battle_System_Area - Invalid integer.

  • Battle system update - More balanced, timing improved.

  • Collision improvements - Slightly less clumsy when exploring the map.

  • Updated graphics - Some earlier game sprites for example - Lots of early game content was drawn ages ago. My pixel art has been improving over the dev time. So I switched out some bits and also commissioned some new improved item sprites.

  • More monsters and variations! - Hunting a larger variety of monsters is always cool right?

  • More story - Now you can progress further into the story.

  • More in game content - Towns, items, recruitable characters, battle pets and more.

  • More lore - Learn more about the world and history of Terra. Also - Every recruitable character in Terra has back story that will be explored through side quests. A couple of these side quests can be sought out and completed in 1.5

Wait! So it's not finished?

No. It's not done. I have the content for the rest of the game implemented, but getting it all working and spending time to test it all, is long hard work. Don't get me wrong, I love doing it. But I'm going to be straight, I have a way to go.

When EXACTLY will 1.5 ACTUALLY go live?

Any day now. It could be tomorrow, or the day after, or even the day after. I absolutely have to get this smoothed out and fully, 100% playable with no game killing bugs. It's done, it's in testing and it's at the last hurdle before I roll it out on Steam.

Why is it called 'The Drowned King' - Did the game name change?

This is the name of the update, it's because there is a major side quest called 'The Drowned King' in game now. It's been my favourite side quest to write and design. No spoilers so don't ask ;) From here on out until the final version is live on Steam, each update will be thoroughly packed with content. Each content update will have a new name.

About the delays with content updates

As most of you will know, Terra has had a long and bumpy development road. Loads of delays and content updates pushed way back. I know this sucks and I can't make any excuses for it. Instead of just making excuses, I'd like to share a bit of my story with you all. At the start of the development for Terra, years ago. I was massively unprepared for the development journey ahead. Like a lot of devs, I had worked on small games, as a part of small teams, mostly small jobs. Going solo on this project was crazy, when I look back I feel anxious about how much work I set myself up for. The C# to RM engine switch, the story writing, the pixel art (Before I could afford to commission a couple of artists to help me) and the game design in general. I vastly underestimated my workload, all while trying to run Back To Basics Gaming (We publish indie games) which pay the bills.

Anything else?

The story and script for Terra 2 is mostly written. This was done a long time ago. And I can promise everyone that has supported Terra 1 will get a free Steam key. I'm happy to do this as a thank you for being patient and supportive. I appreciate it more than you guys know. Thanks, Dan. ːPugLoveː

Source

Steam News / 3 January 2017

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