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Steam News8 August 20241y ago

Game Update v35

Attention all Heirs! This update is a bit later than expected, but comes with a redesigned final level for the shuttle launch site, made with new buildings and a slightly modified objective.

Full notes

Full Terra Exodus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes2 removals
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Performance
addedThis update is a bit later than expected, but comes with a redesigned final level for the shuttle launch site, made with new buildings and a slightly modified objective.
removedOther important gameplay additions include removing the Assembly Table tier requirement to assemble weapons. Once unlocked, weapons can be built at tables regardless of the their level. On the other side of the logistics center, the VIP operation will always need Echion escorts. An active uplink will reduce the number required, but an escort is always necessary.
removed[ GAMEPLAY ] - VIPs now require 1 Echion with Active Uplink, 3 otherwise - VIP considerably more heavily weighted to be the next Command Table project - Weapons no longer require an assembly table of the same tier - Assembly tables will try to keep a 4-1 standard-heavy weapon ratio in ammo crate - Fix case where Drop In rewards don't stop
added[ HUD AND MENUS ] - New Codex entry for Pilots - Hide generator overload helper icons when generator is going critical - Centered uplink progress bar - Lane indicators on shields range between 0-200 instead of 0-100
changed[ MAPS ] - Shuttle Launch site level redesign - Minor navmesh optimizations for static level props - Minor optimizations for procedural tree placement - Fix seed initialization for vegetation builder
changed[ MISC ] - Minor AI optimizations for VIPs and VIP trains - Animation adjustments to Echion rifle and pistol holding

Terra Exodus changes

addedThis update is a bit later than expected, but comes with a redesigned final level for the shuttle launch site, made with new buildings and a slightly modified objective.
removedOther important gameplay additions include removing the Assembly Table tier requirement to assemble weapons. Once unlocked, weapons can be built at tables regardless of the their level. On the other side of the logistics center, the VIP operation will always need Echion escorts. An active uplink will reduce the number required, but an escort is always necessary.
removed[ GAMEPLAY ] - VIPs now require 1 Echion with Active Uplink, 3 otherwise - VIP considerably more heavily weighted to be the next Command Table project - Weapons no longer require an assembly table of the same tier - Assembly tables will try to keep a 4-1 standard-heavy weapon ratio in ammo crate - Fix case where Drop In rewards don't stop
added[ HUD AND MENUS ] - New Codex entry for Pilots - Hide generator overload helper icons when generator is going critical - Centered uplink progress bar - Lane indicators on shields range between 0-200 instead of 0-100
changed[ MAPS ] - Shuttle Launch site level redesign - Minor navmesh optimizations for static level props - Minor optimizations for procedural tree placement - Fix seed initialization for vegetation builder

Attention all Heirs!

This update is a bit later than expected, but comes with a redesigned final level for the shuttle launch site, made with new buildings and a slightly modified objective.

Every city evacuated leading up to the launch site will be designated a launch shuttle, and each shuttle requires a pilot. Once the pilot is successfully escorted to the shuttle, it will be granted clearance for blastoff, filling the streets with flames dangerous to Echion, Shields, and Plethora the same. If the Plethora manage to break through, any shuttles not already launched are lost, enire cities might be left behind!

Other important gameplay additions include removing the Assembly Table tier requirement to assemble weapons. Once unlocked, weapons can be built at tables regardless of the their level. On the other side of the logistics center, the VIP operation will always need Echion escorts. An active uplink will reduce the number required, but an escort is always necessary.

[ GAMEPLAY ] - VIPs now require 1 Echion with Active Uplink, 3 otherwise - VIP considerably more heavily weighted to be the next Command Table project - Weapons no longer require an assembly table of the same tier - Assembly tables will try to keep a 4-1 standard-heavy weapon ratio in ammo crate - Fix case where Drop In rewards don't stop

[ HUD AND MENUS ] - New Codex entry for Pilots - Hide generator overload helper icons when generator is going critical - Centered uplink progress bar - Lane indicators on shields range between 0-200 instead of 0-100

[ MAPS ] - Shuttle Launch site level redesign - Minor navmesh optimizations for static level props - Minor optimizations for procedural tree placement - Fix seed initialization for vegetation builder

[ TUTORIALS ] - Fix soft lock case where a ready VIP is rewarded during drop in

[ MISC ] - Minor AI optimizations for VIPs and VIP trains - Animation adjustments to Echion rifle and pistol holding

Source

Steam News / 8 August 2024

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