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Full notes
Full 矩阵:零日危机 / Terminull Brigade™ update
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What changed
- Server
- Events
- Store
- Gameplay
- Balance
- Maps
矩阵:零日危机 / Terminull Brigade™ changes
Dear Rogueteers,
The servers of Terminull Brigade will be temporarily shut down for maintenance on December 3rd, 2025, from 02:00 (EST) until 06:00 (EST), during which Rogueteers will not be able to access the game. If the server maintenance is not concluded within this period, it will be extended. We ask for all Rogueteers' understanding. Thank you all for your continued support!
Steam post image
[Gameplay Updates]
New Season
After this maintenance, S1 "Stellar Rhythm" will end, and S2 "Rebirth: Code Invasion" will begin.
Season Reset Information
The Ever-verse will unlock the Combat Terminull's temporary Warehouse, where S1 Modules and Cores will be stored. You can take out Modules that you'd like to keep and deposit them in the Ever-verse's Terminull Warehouse, but cannot deposit them back in the temporary Warehouse. The temporary Warehouse will be closed at the end of S2.
To be reset: All seasonal gameplay progress and data will be reset.
Items that will carry over to the next season: Unlocked Rogueteers and Skins, Proficiency, Ability Modules, Achievements, Decoders, Pass Points, and Store Coins (Platinum Coin, Tycho Coin, Purified Data).
Items that will be transferred to the Ever-verse's temporary Warehouse: Modules and Cores.
Items that will be removed: Terminull Coins, Crystal Cores, Core Fragments, Expanse Beacons, Basic Locators, Advanced Locators, and Module Store Redemption Items (Faded Modules).
Gameplay
New Exploration Mode will be available. In this remade Main Story, follow Aion's guidance to uncover Terminull's secrets step by step.
The original Standard Mode will be changed to Classic Mode, which keeps the original gameplay, but equipment stats will not take effect in this mode.
Perk and Key of Potential selection will be removed from all modes except Classic Mode.
Corrective Action's objective will be adjusted to defeat enough enemies to earn progress. At 100% progress, Rogueteers will be able to challenge the boss.
Corrective Action's Chaos effects can be customized. Rogueteers will be able to spend Breakdown Points to select different Chaos effects for their builds.
The "Chromatic Treasure Cat" gameplay will be added to Corrective Action. Defeating Treasure Cats of different colors will drop different rewards.
Mystery Crates will be added to Corrective Action. Mystery Crates will have a chance to spawn during battle and will grant rewards when looted.
An Easter Egg stage, Wonderland, will be added to Corrective Action as an extra challenge. Successful completion will grant rewards.
The "Viral Nest" gameplay will be added to Corrective Action. Viral Nests will have a chance to spawn during battle. Destroying them all will grant rewards.
The "Mystery Trap" gameplay will be added to Corrective Action. Stepping into a trap will summon random monsters but will also grant a random buff.
A double boss challenge involving Blade and the Punisher will be added to Corrective Action.
Floors 51-70 will be added to Corrective Action, with significantly increased difficulty and rewards.
A new boss, Virus Core, will be added to Chains of Disorder.
Viral Frenzy Mode will return with new events and mechanics.
Endless Expanse Mode will be taken offline.
Rogueteers
A new Rogueteer, Diana, will go live: A competitive and powerful bounty hunter who fights with a spear and assault rifle. She is a versatile all-rounder capable of both offense and defense.
A new Rogueteer, Yuri, will go live: A calm and decisive ace sniper powerful enough to tear through space.
Gloria's new weapon, Spirit Witch's Healing, will be available.
Colonel's new weapon, Adjudicator, will be available.
Upgrade Systems
The Equipment system will be launched, unlocking 11 equippable slots.
The original Arbiter Perks and Keys of Potential will now serve as Equipment Traits. Rare or higher-quality equipment will be guaranteed to carry 1-2 Perk Traits, allowing Rogueteers to create different Perk builds with equipment.
The equipment category, Chip, will be available. Weapon Chips, Skill Chips, and Speed Chips will have Arbiter active Perks and corresponding enhancement Traits. Potential Chips will be guaranteed to carry Key of Potential Traits.
The equipment category, Armor, will be available, including Head, Torso, Waist, and Leg Armor. They will have Arbiter Passive Perk Trait and various mechanic Traits (formerly Module Traits from the Combat Terminull). Immortal Armor will have Rogueteer-exclusive Traits.
The equipment category, Ornament, will be available, including Rings, Bracelets, and Necklaces. They will have Arbiter Passive Perk Traits or Duo Perks Traits.
All Module Traits (including Rogueteer Traits) from the previous season's Combat Terminull will be available from equipment.
New attributes, Special Attack and Special Resistance, will be added, which will increase Special Attack bonuses and resistance to Special Damage.
A new Arbiter, Wasteland, will be available: As the dominant Arbiter of the Wasteland, it specializes in chained bursts and stacking damage amplification. Acquire its Perk Traits from Equipment Traits.
The Combat Terminull and Season Talents will be temporarily taken offline.
Enemies
Enemy Traits that benefit Rogueteers will be added. After defeating certain enemies, Rogueteers will be able to pick up dropped buffs such as AoE Time Stop, AoE Black Hole, and Elemental Orbs.
The AI and skill combinations for Cyber Ranged Elites, Geomancer Elites, and Reaper Elites will be optimized and upgraded. Combat scenarios featuring a mix of elites will be added.
Standard enemy AI will be optimized to improve the overall in-match combat experience.
「Exchange Store」
Materials from disassembled equipment will be standardized to Faded Equipment Shards.
The Module Store will be changed to the Equipment Store, with Intensity IV or above Arbiter Chip Equipment added.
Appendix
New Equipment Traits
Blade
Oblivion's Pact: Blade's weapon damage cannot CRIT. All weapon CRIT damage beyond 100% is instead converted into Weapon Power at 3× efficiency, up to a maximum of 3200%.
Doom's Surge: After Blade maxes out the Arbiter of Energy's Power Surge stacks, weapon damage charges up Supernova Burst, triggered at most once every 0.5s. Each Power Surge stack increases Supernova Burst damage by 15%.
Aurora
Barrage Suppression: Reduce Aurora's rate of fire by 0.5× but increase her projectile count by 2.
Thunder Meister: While Aurora's Minor is active, increase all Arbiter of Thunder damage by 300%.
Colonel
Annihilation Protocol: After Colonel activates a skill, increase weapon CRIT damage by 1.5×. This effect can stack if triggered by different skills.
Overload Focus: Colonel's skills builds Power Surge strikes twice as fast. Increase Power Surge strike damage by 300%.
Max
Rocket Blastwave: When Max's rockets deal damage, trigger an additional ranged effect that deals weapon damage, at most once every 0.1s.
Explosive Symphony: Each time Max inflicts Repulsion damage from the Arbiter of Music, increase Repulsion damage by 1%, up to 300 stacks.
Heynckes
Source Convergence: Increase Heynckes' weapon damage bonus by 50% of his skill damage bonus, 25% of his Primary damage bonus, 50% of his Minor damage bonus, and 15% of his Ultimate damage bonus.
Overlimit Liberation: After Heynckes lands a CRIT, increase weapon CRIT damage by 1.3× and skill CRIT damage by 1.3× for 5s, up to 5 stacks.
Gloria
Flash of Insight: When Gloria lands a weapon CRIT, all Turrets' subsequent attack additionally deal 100% of this instance of damage as true damage.
Critical Chain: When Gloria's skills CRIT, Turrets attack 1 additional time, triggered at most once every 2s.
Rebela
Sonic Frenzy: At or above 80 Revelry, Rebela's triggered Sound Waves have a 5% chance to be treated as weapon damage.
Twin Rhythm: At or above 50 Revelry, double Rebela's Arbiter of Music damage.
Yuri
Holo-Engraving: If Yuri has aimed down sights at an enemy for over 2s, immediately triggers one upgraded Holo-Sight attack, at most once every 5s. Closing the scope cancels the upgraded attack but does not refund its cooldown.
Afterimage Sniping: While Yuri's Minor is active, create 1 clone every second. The clone casts Primary alongside Yuri, then disappears thereafter.
Diana
Ready to Strike: Each stack of Endurance increases Diana's final damage by 15%.
Endless Hunt
Increase Diana's Primary damage by 3×.
Potential Chip
Hunting Penetration can strike the same enemy repeatedly, up to 10 times.
Source
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