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Steam News5 February 20206y ago

Our update plans

There is a ton a new features will be arrive due an year: - better pathfinding system - building cost rebalance to serve new features - random events on maps that affect units or buildings positively or negatively - reb

Full notes

Full Terminal squad: Swarmites update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
addedThere is a ton a new features will be arrive due an year:
addedbetter pathfinding system - building cost rebalance to serve new features - random events on maps that affect units or buildings positively or negatively - rebalance of level modifiers - snap to grid construction - grid cells of map that will give some bonuses (depends of cell color) when you are building on them, giving structure additional effect or few - level generation will be smart enough to build levels that consider level modifiers and new systems - new drone types (battle, resource, research, construct) with whole new system that adding a new battle layer on top of current, and you will affect drone behavior with sliders to correct them - enemy will produce drones too - new levelup and skill system with perks - additional tasks on levels that will activate some events due completion - huge ingame tutorial
changedwindow resolution and ui may change - ingame graphics will stay the same mostly, but we plan to tune some of post effects
addedAnd if you have any ideas what can be added to the game (or vice versa removed), you can safely write to us!

Terminal squad: Swarmites changes

addedThere is a ton a new features will be arrive due an year:
addedbetter pathfinding system - building cost rebalance to serve new features - random events on maps that affect units or buildings positively or negatively - rebalance of level modifiers - snap to grid construction - grid cells of map that will give some bonuses (depends of cell color) when you are building on them, giving structure additional effect or few - level generation will be smart enough to build levels that consider level modifiers and new systems - new drone types (battle, resource, research, construct) with whole new system that adding a new battle layer on top of current, and you will affect drone behavior with sliders to correct them - enemy will produce drones too - new levelup and skill system with perks - additional tasks on levels that will activate some events due completion - huge ingame tutorial
changedwindow resolution and ui may change - ingame graphics will stay the same mostly, but we plan to tune some of post effects
addedAnd if you have any ideas what can be added to the game (or vice versa removed), you can safely write to us!

There is a ton a new features will be arrive due an year:

- better pathfinding system - building cost rebalance to serve new features - random events on maps that affect units or buildings positively or negatively - rebalance of level modifiers - snap to grid construction - grid cells of map that will give some bonuses (depends of cell color) when you are building on them, giving structure additional effect or few - level generation will be smart enough to build levels that consider level modifiers and new systems - new drone types (battle, resource, research, construct) with whole new system that adding a new battle layer on top of current, and you will affect drone behavior with sliders to correct them - enemy will produce drones too - new levelup and skill system with perks - additional tasks on levels that will activate some events due completion - huge ingame tutorial

additional notes:

- window resolution and ui may change - ingame graphics will stay the same mostly, but we plan to tune some of post effects

And if you have any ideas what can be added to the game (or vice versa removed), you can safely write to us!

Source

Steam News / 5 February 2020

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