Full notes
Full Terminal Outbreak update
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Repeated intro
Hey Playtesters!
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Terminal Outbreak changes
It's been a hot minute so let me tell you what we have been cooking up!
(Please let me know if the Update did not go out to yalls machines, but reset your steam if you dont see it right away)
This current playtest has new Menuing options that reflect to some degree what will be in the final game and the game now tracks your times and displays them for you on the new level select! Oh! And some new options to help you go much faster including a NEW BOOST SYSTEM that is SO fun to play with, i hope you all destroy your old times with these!
We wanted to give you all new fresh animations for this build but it turns out Nova is quite a difficult fucker and we need to approach animating it in a new way that none of us have done before, due to Nova being built very different from other creatures.
Anyway! Lets get to the notes!
Major Changes:
Main Menu and Level Select Menu have been added
Boost System Added
Nova builds up Boost Meter when breaking or by doing tricks in the air (Pressing W or ^ while airborne to trick)
Nova can build up to three levels of boost and their back light reflects this
Blue (Level 1 Boost 2.5 Multi)
Gold (Level 2 Boost 5.5 Multi)
Purple (Level 3 Boost 8 Multi)
Holding W or ^ and pressing the break button will release 100% of your boost launching Nova forward
Level Times are now stored and displayed in the proper areas with some backend stuff recording more that has yet to be used
Minor Changes
Settings for Visuals and Sound are now available in the Pause Menu, Main Menu, and Level Select (Press 'ESC')
Winning a level now is more 'cinematic'
Nova boosts off at the start of a level (Let me know if this messes with any levels i didn't have the time to test them all)
Novas back light is now by default off
HUD and UI changes to make the game more readable
Current Level Time
Speedometer
Level Progress Bar
More death messages added
Minor changes to level map visuals
Levels named and Described
Launch Ring object added
Level Select camera moves slightly based on your mouse position
The Duck and Coffee Mug in the Main Menu make noises when clicked
The Computer in the Main Menu can be powered off and on when the power button is clicked
Bug Fixes
Fixed an issue that constrained the aspect ratio
Fixed an issue that caused you to die right after winning on 'Dropdown'
Fixed an issue where Start boost would be applied twice, once before movement was enabled
Fixed an issue where Gravity was not being reset on death or reset
Fixed an issue where getting a time over 1 minute on a level would cause that time to be considered invalid
Fixed an Issue where Novas wheel would begin to rotate the y and z axis when turning
That should be everything! Unless Safak yells at me for forgetting some stuff he did i hope not!
Enjoy the new build!
Source
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