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Steam News6 February 20264mo ago

Update Notes for 6 Feb 2026

Gameplay: Added two new passenger airlines. Gameplay: Added passenger families. Some passengers will now be part of a family and they will move through the airport together.

Full notes

Full Terminal One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedGameplay: Added two new passenger airlines.
changedGameplay: Added passenger families. Some passengers will now be part of a family and they will move through the airport together. As a family will checkin and pass immigration together, this has a slight improvement in the time it takes for all passengers to reach their gate. There is also a slight improvement in performance as we don’t have to calculate every passenger’s path fully independently.
changedUI: Family members will often have the same family name, depending on their nationality. For some nationalities, children will take family names from both parents (e.g., for Spanish families).
changedGameplay: When an aircraft is ready to board, all passengers stand up simultaneously. While this is less realistic, there is a slight improvement in the boarding time (the previous behaviour was that passengers would standup at staggered times). Similarly, when passengers are called from restaurants, cafes, lounges, etc., they will not stagger and will all move at once.
changedUI: Apron Buses now show the number of passengers that they are carrying on when selected.

Terminal One changes

addedGameplay: Added two new passenger airlines.
changedGameplay: Added passenger families. Some passengers will now be part of a family and they will move through the airport together. As a family will checkin and pass immigration together, this has a slight improvement in the time it takes for all passengers to reach their gate. There is also a slight improvement in performance as we don’t have to calculate every passenger’s path fully independently.
changedUI: Family members will often have the same family name, depending on their nationality. For some nationalities, children will take family names from both parents (e.g., for Spanish families).
changedGameplay: When an aircraft is ready to board, all passengers stand up simultaneously. While this is less realistic, there is a slight improvement in the boarding time (the previous behaviour was that passengers would standup at staggered times). Similarly, when passengers are called from restaurants, cafes, lounges, etc., they will not stagger and will all move at once.
changedUI: Apron Buses now show the number of passengers that they are carrying on when selected.
  • GameplayAdded two new passenger airlines.
  • GameplayAdded passenger families. Some passengers will now be part of a family and they will move through the airport together. As a family will checkin and pass immigration together, this has a slight improvement in the time it takes for all passengers to reach their gate. There is also a slight improvement in performance as we don’t have to calculate every passenger’s path fully independently.
  • UI: Family members will often have the same family name, depending on their nationality. For some nationalities, children will take family names from both parents (e.g., for Spanish families).

  • Gameplay: When an aircraft is ready to board, all passengers stand up simultaneously. While this is less realistic, there is a slight improvement in the boarding time (the previous behaviour was that passengers would standup at staggered times). Similarly, when passengers are called from restaurants, cafes, lounges, etc., they will not stagger and will all move at once.

  • UI: Apron Buses now show the number of passengers that they are carrying on when selected.

Source

Steam News / 6 February 2026

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