Full notes
Full Terminal Breach: Final Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Balance
Terminal Breach: Final Dawn changes
Steam post image **Settings & Display**
The resolution menu now only lists resolutions and refresh rates (Hz) actually supported by your monitor.
- Important for returning playersDue to architectural changes in the display system, the game may default to the lowest resolution on your first launch after the update. Simply switch it back to your preferred setting once—it will save automatically. New players are unaffected.
**Cloud Saves**
Completely overhauled Steam Cloud integration. Save synchronization is now guaranteed to trigger immediately upon level completion.
**Levels & Visuals**
- Comprehensive revision of all levelsfixed minor bugs аnd geometry inconsistencies.
Improved texture quality in several areas.
Full Lighting Re-bake: All lightmaps have been recalculated from scratch. This eliminates light artifacts and enhances overall atmosphere. (Re-baking lightmaps is the main reason for the update's large file size).
**Gameplay Fixes**
Eliminated camera micro-jitter when climbing slopes and stairs
Dark Matter projectiles and grenades no longer slip under enemies when fired at their feet while they charge at the player.
Fixed a rare physics glitch where jumping onto an enemy projectile could briefly let the player "ride" it instead of taking damage.
**Final Notes**
Core gameplay, story, and level layouts remain unchanged, but the technical foundation has been significantly refined. Thank you for playing Terminal Breach: Final Dawn!
Source
Changelog.gg summarizes and formats this update. How we read updates.
