In this update1
Full notes
Full Teravit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Maps
Teravit changes
Hi everyone. This is the Teravit Operation Team.
An update file for Teravit was released on Thursday, April 30th, 2026 at 03:00 pm (JST). The following changes have been made in this update.
The game version will change to "003.30" after the update.
■New Additions & Changes
・ Updates and changes have been made to the shared thumbnail on the collaboration page. - Fixed an issue where the image would blur at higher screen resolutions. - Updated to a simpler design.
・ Changes have been made to weapon behavior when equipped. - Each weapon type now plays its own unique animation.
・ Added a "Position Adjustment Tool" that allows you to fine-tune the placement of trees and furniture.
・ Improved placement precision when placing trees and furniture in Build Mode.
・ Added "One-way" to the "Movement Type" for Moving Assets. - After moving to the end point, it teleports back to the start point and repeats the movement towards the end point.
・ Fixed an issue where the player would fall when switching equipment during flight in Build Mode.
・ Fixed an issue where certain continuous attacks would not activate after respawning when transformed into specific monsters.
・ Fixed an issue where visual effects for certain continuous attacks on specific monsters were not displayed, causing players to take damage unexpectedly.
・ Fixed an issue where actions around teleporting could cause the player to fall before the stage loaded.
Thank you for your continued support of Teravit.
Source
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