What changed
1 fix0 additions0 changes0 removals
fixedNEW: -All the level, Units end Enemies have been balanced. -Added Units and Enemies Glossary. -Added a system that evidences the grid for units that can be placed on the ground. -Level D5 reworked with new gameplay mechanics. -Added BONUS and MALUS on some units and enemies. -Added the damage type icon on the Units. -Added the inspector. -Added a UI alert that warns the bases that will sink. -Added stars and score at the end of the level. -Added placing Unit animation and sound. -Added life bar and model animation when an enemy is hit. -Added life bar size setting. -Added Hackerbot effects. -Added the Foamgun into level B2. -Added drag-and-drop effects and sounds. -Now the units have different repair times. -Improved the money UI for better readability. -Hustle enemy reworked. -Minicore’s model improved. FIXES: -Fixed Wormhole ability. -Fixed a bug that didn't allow enemies to exit the door. -Fixed an issue that some enemies could get stuck in front of the Landmine. -Fixed an issue that hides the tutorial’s indicator. -Fixed an issue that units could damage the core. -Fixed an issue that some abilities and units couldn’t trigger the explosive barrels. -Fixed the Skill menu behavior. -Fixed Enemies' shields. -Fixed the setting saves. -Fixed enemies getting stuck. -Fixed an issue that left two shields around the core during the victory. -Fixed the money system. -Fixed an issue that left flames on units after the repair. Other minor bugs were fixed and general improvements were made.
TEOM: The Enemy Of Mine changes
fixedNEW: -All the level, Units end Enemies have been balanced. -Added Units and Enemies Glossary. -Added a system that evidences the grid for units that can be placed on the ground. -Level D5 reworked with new gameplay mechanics. -Added BONUS and MALUS on some units and enemies. -Added the damage type icon on the Units. -Added the inspector. -Added a UI alert that warns the bases that will sink. -Added stars and score at the end of the level. -Added placing Unit animation and sound. -Added life bar and model animation when an enemy is hit. -Added life bar size setting. -Added Hackerbot effects. -Added the Foamgun into level B2. -Added drag-and-drop effects and sounds. -Now the units have different repair times. -Improved the money UI for better readability. -Hustle enemy reworked. -Minicore’s model improved. FIXES: -Fixed Wormhole ability. -Fixed a bug that didn't allow enemies to exit the door. -Fixed an issue that some enemies could get stuck in front of the Landmine. -Fixed an issue that hides the tutorial’s indicator. -Fixed an issue that units could damage the core. -Fixed an issue that some abilities and units couldn’t trigger the explosive barrels. -Fixed the Skill menu behavior. -Fixed Enemies' shields. -Fixed the setting saves. -Fixed enemies getting stuck. -Fixed an issue that left two shields around the core during the victory. -Fixed the money system. -Fixed an issue that left flames on units after the repair. Other minor bugs were fixed and general improvements were made.
NEW
-All the level, Units end Enemies have been balanced. -Added Units and Enemies Glossary. -Added a system that evidences the grid for units that can be placed on the ground. -Level D5 reworked with new gameplay mechanics. -Added BONUS and MALUS on some units and enemies. -Added the damage type icon on the Units. -Added the inspector. -Added a UI alert that warns the bases that will sink. -Added stars and score at the end of the level. -Added placing Unit animation and sound. -Added life bar and model animation when an enemy is hit. -Added life bar size setting. -Added Hackerbot effects. -Added the Foamgun into level B2. -Added drag-and-drop effects and sounds. -Now the units have different repair times. -Improved the money UI for better readability. -Hustle enemy reworked. -Minicore’s model improved.
FIXES
-Fixed Wormhole ability. -Fixed a bug that didn't allow enemies to exit the door. -Fixed an issue that some enemies could get stuck in front of the Landmine. -Fixed an issue that hides the tutorial’s indicator. -Fixed an issue that units could damage the core. -Fixed an issue that some abilities and units couldn’t trigger the explosive barrels. -Fixed the Skill menu behavior. -Fixed Enemies' shields. -Fixed the setting saves. -Fixed enemies getting stuck. -Fixed an issue that left two shields around the core during the victory. -Fixed the money system. -Fixed an issue that left flames on units after the repair. Other minor bugs were fixed and general improvements were made.