Update log
Full Tennis Elbow 4 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- UI and audio
Here's another regular update bringing tuning, balancing, one important bug fix and a possible welcome help for some of you when playing online.
I hope you'll enjoy it ! 🙂
New Features :
- Online : now the game will try to connect on all your Internet IPv6's (if available) in addition of your IPv4 (if you have one) ; this should make it easier to connect for people behind a CGNat or having a non-full-stack IPv4, and make the IP override setting more or less useless, except if the game doesn't detect correctly your Internet IP
Changes :
- Strike : raised the speed of the smash after the bounce for the normal strike, the topspin strike, the acceleration and the short acceleration - Controls : the AutoPos will now position your player for a Shoulder Height Acceleration if you're very close to the bounce of a lob and positioned to do a Forehand ; however, if the ball bounce is too strong, you'll do an error - Audio : the crowd is now a bit more reactive on break points & game points won from an error - Stadiums : tuned the lighting a bit for night sessions, so the brightness is a bit more stable from one stadium to another
Bug Fixes :
- World Tour : in fictional years, doubles specialists could get way too strong when there were not enough of them - Controls : the net jump could wrongly trigger in some rare configurations
ManuTOO === Mana Games ===
Source
