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Steam News31 December 20178y ago

Patch 1.3.3 is now Live - New Years Eve!

Patch 1.3.3 is now live! We made a few fixes to the stats and balanced out a few things during that process. Also we believe we have a fix for the random times you are unable to move.

Full notes

Full TENET update

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What changed

5 fixes2 additions1 change0 removals
  • Fixes
  • Gameplay
changedPatch 1.3.3 is now live!We made a few fixes to the stats and balanced out a few things during that process. Also we believe we have a fix for the random times you are unable to move. Lastly we threw another novelty item in. it's well... in good spirit!
fixedPatch 1.3.3 is now live!Fixed several minor bugs in the codebase.
fixedPatch 1.3.3 is now live!Fixed a bug in the perc engine
fixedPatch 1.3.3 is now live!Balanced and fixed a speed issue with the player stats
fixedPatch 1.3.3 is now live!Fixed player blocking issues (Seemed to be due to the enmies moving away from their hip origin position. The block was being blocked by the enemy collider and the hip join being so far away that the mesh was not visible. The pooling engine is being stubborn and not reseting the position after the enemy has finished ragdolling and reporpusing begins.
addedPatch 1.3.3 is now live!Added new "WORLD PARTY HAT" novelty item to the Player Customization section in Novelty Items section.

TENET changes

changedWe made a few fixes to the stats and balanced out a few things during that process. Also we believe we have a fix for the random times you are unable to move. Lastly we threw another novelty item in. it's well... in good spirit!
fixedFixed several minor bugs in the codebase.
fixedFixed a bug in the perc engine
fixedBalanced and fixed a speed issue with the player stats
fixedFixed player blocking issues (Seemed to be due to the enmies moving away from their hip origin position. The block was being blocked by the enemy collider and the hip join being so far away that the mesh was not visible. The pooling engine is being stubborn and not reseting the position after the enemy has finished ragdolling and reporpusing begins.

Patch 1.3.3 is now live!

We made a few fixes to the stats and balanced out a few things during that process. Also we believe we have a fix for the random times you are unable to move. Lastly we threw another novelty item in. it's well... in good spirit!

  • Fixed several minor bugs in the codebase.

  • Fixed a bug in the perc engine

  • Balanced and fixed a speed issue with the player stats

  • Fixed player blocking issues (Seemed to be due to the enmies moving away from their hip origin position. The block was being blocked by the enemy collider and the hip join being so far away that the mesh was not visible. The pooling engine is being stubborn and not reseting the position after the enemy has finished ragdolling and reporpusing begins.

  • Added new "WORLD PARTY HAT" novelty item to the Player Customization section in Novelty Items section.

  • Cleaned up the stomp and punch ability animations and timing. (They were in need of a quick cleanup. The rotation on the punch and stomp are now fixed and should feel a lot smoother.

Thanks for playing, and have a Happy New Years! -ALTER-BOY

Source

Steam News / 31 December 2017

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