Full notes
Full TENET update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Balance
- Performance
- Fixes
Patch 1.2.0.2 is Now Live!
So many fixes it will make your head pop off!...
Well... this is a pretty major update, so we are moving up to Version 1.2. This update brings a lot of fixes as well as additional changes and additions we hope you will enjoy!
List of fixes, changes, and additions included in the current patch:
Added Raw Input to turn off camera smoothing and get X and Y directly from mouse Input.
Added invincibility to boss flying phase. This changes the boss encounter dramatically
Fixed boss enemy waves and scaled their HP based on stage
A huge tune up on the entire stage and wave balancing
Fixed bug in all perc rewards (Percs have also been tuned slightly)
Ability damage is now scaled by power levels and special abilty
Tuned AI Vision system for better performance
Bullets are now unable to penetrate the darkness
The darkness border visibily has been updated with a new shader
Revamped the Paint Job engine as it was in a half broken state on launch (You can now select from some pre defined paintjobs) In the future were going to expand on this further and open it up for community submissions.
Fixed avoidance perc as it was able to fully remove all incomming damage (working on a stats view displaying current bonuses in perc slots)
Fixed damage bonus calculation and overall damage balancing
Cleaned up Leaderboards and State screen, added in new extras tab
To ensure killing endures, the "Hand of God" appears.
AI behavior states have been tuned and new states added
Increased size of light zone perimeter indicator slightly
Inflated the scoring system to reflect the new changes
Fixed "Dark Ones" hitbox and collision problem added new death effect.
Having more void portals up will allow you to teleport to another random portal location instead of receiving damage
Void portal controller has been refactored to fix portal opening in the center and near each other
Fixed rotation issues on Molten Worm where during dive attack it would continue rotating toward player
Added roll again to the rolled perk status screen (Whichever you rolled,
Rune, or Purified Token you will reroll that same currency)
Fixed a few glitches happening on the main humanoid enemies, added a fix for ragdoll settled values and dissolve if glitches out. (Still need to spend more time on the visual death aspect ie: ragdoll and dissolve)
Thanks again everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
