Full notes
Full Tenebrous Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
Tenebrous Dungeon changes
FEATURES
Added visibility for all doors on the mini-map.
Updated cheese sprite so it doesn't look like an orange.
IMPROVEMENTS
Doubled level up effects for the player.
Weapon balancing for wands and staffs.
Gameplay balancing for several levels.
BUGS
Fixed reload ammo bug so it accounts for a weapon's initial "loaded" state.
Fixed level up bug where the game would reset the player’s health to its original maximum if they consumed a lot of health upon achieving level 10.
DEVELOPER LOG
With update 1.2.1, Tenebrous Dungeon will now display all doors, locked or unlocked, on the mini-map. I really should have added this earlier, but I am very happy with how it turned out and hope you will enjoy it as well. I also added minor gameplay tweaks and bug fixes based on some of the feedback for the game; as well as a fix to the weapon ammo system so it is accurate based on the weapon's current state. That being said, thanks to all of you who have supported Tenebrous Dungeon thus far, and I plan to keep doing updates as regularly as possible. - Alex K. Developer at Apathus Software
Source
Changelog.gg summarizes and formats this update. How we read updates.
