Full notes
Full Tenebris Pictura update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Tenebris Pictura changes
This is a slightly agressive patch improving a few areas according to your feedback. We hope you enjoy all the changes!
Increased player speed (both running and pushing objects) around 20%. - Increased reaction speed to controls. - Now you can brake during jump. - Now when you die in any combat the room restarts with all the objects as you left them. When choosing "restart checkpoint", the room is fully restarted. - Now the magical barriers block enemy bullets. - Buffed player blows: they have more range and they always interrupt the attacks of the basic enemies. - Remapped several rooms at the start of the game, River Island, Misty Forest, Dock. - Tuned several areas reducing large spaces and removing invisible walls. - Added painterly visual effects to the pause menu and fade-outs. - Fixed crash when you have certain combination of paintings in the inventory. - Multiple minor fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
