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- Tenebrae
Report article: December 2023
It was a slow month for development, but we were able to hit a couple of major milestones and make contributions to improving the project. We have big plans for 2024, which include reworking the prologue by February, te…
Patch notes5 changesGameplay - Tenebrae
Report article: November 2023
Characters We have finished working on the characters. There are twenty-one altogether, making a total of forty-seven poses with variations. The artist's work took two and a half years. The result is impressive and insp…
Patch notes5 changesFixGameplay - Tenebrae
Report article: October 2023
Art Department We ran a recruitment to the Tenebrae team for two vacant positions: background styling and rendering multiple illustrations. The recruiting was run fairly quietly, but we got a lot of responses. The new a…
Event7 changesGameplay - Tenebrae
Report article: August 2023
Unity Work continued to be centred around technical solutions and challenges with Unity. We finished a voluminous job with character controllers, avatars, abandoned the inbuilt animator and wrote our own very concise so…
Store7 changesGameplayUI/audio - Tenebrae
Report article: June 2023
This month was dedicated to deep refactoring of our technical solutions, making code lighter, putting the project architecture in order, updating documentation, improving interface layout, responsiveness and clarity. Wi…
Event13 changesUI/audioGameplay - Tenebrae
Report article: May 2023
It has not been an easy month for the Tenebrae team. We were swamped by the daily routine unrelated to the project. Important life events and various activities distracted us from our work. Several artists went on exten…
Patch notes2 changesGameplay - Tenebrae
Report article: April 2023
This month tested us to the limit, and we made it through. We had to veer slightly off course to pay attention to issues that should have been addressed a long time ago. For example, creating a video presenting the voic…
Patch notes5 changesFixUI/audio - Tenebrae
Report article: March 2023
We have prepared a roadmap, planning our objectives for the rest of the year. We would like to share this list with you and discuss it a little. Roadmap While actively creating content for early access, which includes w…
Patch notes6 changesGameplayUI/audio - Tenebrae
Report article: February 2023
Development report for February 2023. This month we have been working on the visuals and texts for additional content, making new useful connections, improving our own skills and carefully processing the feedback we rec…
Patch notes5 changesFixMaps - Tenebrae
Report article: January 2022
A progress report for the first month of 2023. We are working on getting the game ready for early access, which is scheduled for Q4 2023. In the last report we have already told you about the tasks we have to accomplish…
Patch notes1 changeGameplay - Tenebrae
Demo version is already available!
We've prepared a progress report for December 2022. The main event for "Tenebrae" was the release of the game's demo. This was followed by working on bugs, optimizing the project and predicting further development. Now…
Event7 changesFixUI/audio - Tenebrae
Report article: October 2022
We're back with an update on the development progress and preparation of the demo. During October we didn't manage to complete all our tasks, but we are much closer to the release of the demo. In the image with stats yo…
Patch notes5 changesFixUI/audio - Tenebrae
Report article: September 2022
We want to tell you what we have achieved in September and what the current state of the Tenebrae demo looks like. Characters We have finished drawing all the characters involved in the demo. They have already been adde…
Patch notes8 changesFixGameplay - Tenebrae
Report article: ~September 2022
We wrote our last report on the project in December to take a look back over the past year. Since then, we've done a lot of work, got even more people involved in the project and now a lot of effort is being put into ge…
Announcement3 changesFixUI/audio - Tenebrae
The results of 2021!
Everyone around is summing up the results of the year and we are no exception. Let's start with the fact that it was this year that the project moved from prototype to production. And right now, almost half of the work…
Announcement11 changesFixGameplay






