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Steam News31 January 20242y ago

v0.10.7 Development Update

I hope everyone is off to a great start in 2024! We have been hard at work since our last build, and have taken in all the feedback from our players to redesign and improve our game systems.

In this update2

Full notes

Full Ten Thousand Coins: The Golden Merchant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes1 removal
  • Gameplay
  • Compatibility
addedCombat SystemA preview of our new combat system in the works:
changedCombat SystemA focus on balancing between attacking and defending.
changedCombat SystemUsing goods in combat provides different special effects to attacking AND defending.
removedCombat SystemRemoved a lot of the randomness from combat with more strategy put back into the player's hands.
changedUpcoming ImprovementsFrom all the feedback gathered, we will continue to prioritise making significant improvements to the following systems:
changedUpcoming ImprovementsSettlement buildings, interactions, and NPCs

Ten Thousand Coins: The Golden Merchant changes

addedA preview of our new combat system in the works:
changedA focus on balancing between attacking and defending.
changedUsing goods in combat provides different special effects to attacking AND defending.
removedRemoved a lot of the randomness from combat with more strategy put back into the player's hands.
changedFrom all the feedback gathered, we will continue to prioritise making significant improvements to the following systems:

I hope everyone is off to a great start in 2024!

We have been hard at work since our last build, and have taken in all the feedback from our players to redesign and improve our game systems. Here is a preview of what we're currently working on:

Combat System

Some of the major feedback we have received regarding the old combat system includes:

  • The current combat system is too basic. Need more actions and more ways to attack.

  • More RPG elements like in other turn-based RPG combat systems

  • More interaction with the rest of the game, such as weather, more emphasis on nighttime, other items, and weapons?

  • Be able to control the guards separately as well. More notable guard abilities.

A preview of our new combat system in the works:

  • Multiple actions per turn.

  • A focus on balancing between attacking and defending.

  • Using goods in combat provides different special effects to attacking AND defending.

  • Managing enemy intents (are they going to attack or do something else)?

  • Guards in the convoy will each have their turns as well.

  • Negotiation updates depending on the state of battle (e.g. you may receive a favourable offer to you if you're winning).

  • Removed a lot of the randomness from combat with more strategy put back into the player's hands.

Upcoming Improvements

From all the feedback gathered, we will continue to prioritise making significant improvements to the following systems:

  • Combat system (currently in progress)

  • Wilderness system

  • Settlement buildings, interactions, and NPCs

Along with other improvements and updates in the coming months, we will continue to playtest and gather feedback before moving on to more content development.

Until next time, Cynthia

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Source

Steam News / 31 January 2024

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