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Full Ten Thousand Coins: The Golden Merchant update
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What changed
- Gameplay
- Compatibility
Ten Thousand Coins: The Golden Merchant changes
I hope everyone is off to a great start in 2024!
We have been hard at work since our last build, and have taken in all the feedback from our players to redesign and improve our game systems. Here is a preview of what we're currently working on:
Combat System
Some of the major feedback we have received regarding the old combat system includes:
The current combat system is too basic. Need more actions and more ways to attack.
More RPG elements like in other turn-based RPG combat systems
More interaction with the rest of the game, such as weather, more emphasis on nighttime, other items, and weapons?
Be able to control the guards separately as well. More notable guard abilities.
A preview of our new combat system in the works:
Multiple actions per turn.
A focus on balancing between attacking and defending.
Using goods in combat provides different special effects to attacking AND defending.
Managing enemy intents (are they going to attack or do something else)?
Guards in the convoy will each have their turns as well.
Negotiation updates depending on the state of battle (e.g. you may receive a favourable offer to you if you're winning).
Removed a lot of the randomness from combat with more strategy put back into the player's hands.
Upcoming Improvements
From all the feedback gathered, we will continue to prioritise making significant improvements to the following systems:
Combat system (currently in progress)
Wilderness system
Settlement buildings, interactions, and NPCs
Along with other improvements and updates in the coming months, we will continue to playtest and gather feedback before moving on to more content development.
Until next time, Cynthia
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Source
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