Full notes
Full Tempus Inceptum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- UI and audio
Tempus Inceptum changes
One of the core goals in Tempus Inceptum has always been this:
AI factions shouldn’t just “expand and trade.”
They should behave like distinct societies with priorities, values, and tendencies.
I’ve just added a new video to the store page showing three AI factions evolving over the course of a game. Each one uses the same map seed — but diverges based on personality variables and decision weights.
In this video you’ll see:
Elemental Princesses – expansion-leaning, resource-driven, assertive in early positioning.
Spiritual Healers – stability-focused, slower to expand, prioritising internal balance.
Solar Dancers – opportunistic and economically agile, reacting to market shifts.
These aren’t scripted behaviours.
They emerge from priority systems that influence harvesting, production, trade, and gambit usage.
And importantly:
There are currently six AI factions in the game, with more planned before Early Access.
Early Access will expand this further — both in number and in personality variation.
The aim is long-term replayability:
Same seed, different faction mix → different economic landscape.
Different personalities → different pressure points.
Different priorities → different stories.
I’d be interested to know:
Which faction style would you play against?
Would you like deeper breakdown posts on how the AI decision systems work?
More updates soon — UI polish and data aggregation improvements are next.
— Marc
Source
Changelog.gg summarizes and formats this update. How we read updates.
