In this update4
Full notes
Full Temporal Titans update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Balance
Temporal Titans changes
Hi everyone, We are very excited to announce that Temporal Titans is taking part in the Tiny Teams festival. To celebrate, the demo for the game has been updated with plenty of new content and mechanics.
The Tiny Teams festival will be running from August 7 to August 14. You can check out all the other great games included in the event by clicking the button below. Thanks to the Yogscast team for organizing the event!
If you enjoy the demo, you can support us by wishlisting the game! And if you'd like to support further, you can leave your feedback on the Steam Discussions forum.
Demo Update
New Content
New Zone - Northwoods
New Boss - Hive Titan
New Enemy Type - Anchor
3 New Levels - Canyon, District, Pine Valley (one level per zone)
Flying Enemies - 3 types of enemies, following their own lane
New Equipments - Explosive Accelerant, Drive Coils, Melee Capacitors, Ballistic Acid
New Weapons - Ion beam & Rail Gun
Tech Upgrades - Global upgrades to turrets and other features
Changes
Each level now has additional lanes for more variety
Elevation now grants increased attack and damage (Insert high ground joke here)
Mechs can now have up to 7 equip/weapon slots
Mechs are now slowed by enemy attacks
Pilots now have unique stat boots
Pilots can now be “trained” for a fee to upgrade their stats
Pilots now get heavily debuffed on failing a mission or injury
Platforms can now be built on 4 small tiles to "create" a large tile
Rescue mission type re-added
QoL
Options menu now available
You can select multiple different language options now
Loading screens now have helpful tips
Numerous bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
