Full notes
Full Temple of the Green Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Traveling blogger Maxim in the Samara region will not be limited to the modern setting. The unique idea of the project was that Max gets into an anomalous zone, where everything moves not according to the laws of time, physics, reasonable sense. Before the player will open not just the caves of the Zhigulev Mountains or the shore on the Volga. Each location is a transition, sometimes to a new era, a kind of time travel.
What locations are waiting for Max and the players?
ship Samara
Volga river bank
dangerous cave of the Zhigulev Mountains
a gloomy dungeon at the turn of the 14th century
lost castle of the 14th century
path out of time and space
abandoned village of the 19th century
Each location is unique, carries its own message, filled with collectibles and lore. We realize that it was easier to create a game on one location, for example, Max gets to the village and all the events take place there. And believe me, there is a lot of room for a couple or three hours of gameplay. But we liked the idea of smoothly leading the player into this crazy adventure, introducing the variety of possibilities, throwing more thematic features.
For example, each era has its own identifying marks
its own loot bags
its own finds and memories, its own types of monsters, and even its own seasons and weather.
The total passage time, according to our predictions, will take 6-7 hours.
Together with you we are waiting for the start of this journey. Blogger Maxim Elizarov will soon go to the Samara region to dispel the myths about this anomalous zone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
