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Steam News15 February 20233y ago

Version 1.0 is out now!

The Quetzalcoatl update brings Temple of Snek to version 1.0, and out of early access! It's been a long journey - thank you for coming along!

In this update2

Full notes

Full Temple Of Snek update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Workshop
  • Server
addedFinal ChaptersThe last act of Story Mode is ready to play, including new puzzle types, locations and music. You'll get to see some environmental story that was only hinted before, and bring the tale to a conclusion! Story Mode is now something like 4-6 hours long, depending how quickly you solve the puzzles. If you get stuck, remember the hint system that was added since the previous Story Mode update. It's time to deal with those invaders once and for all! This final Story Mode instalment has some very challenging and mysterious puzzles, and some surprises that I hope you'll love!
addedThings to Make and DoThe Snek Workshop level editor is also now complete, building on the Viracocha update, and adding localised tooltips. All the tile-types are now available to use in your own creations, and there is now a low-key track to groove to while you create. The whole UI has minor improvements overall.
changedThings to Make and DoIf you enjoy Temple of Snek, be sure to leave a review to let people know. While the game is "finished", we would still welcome feedback or bug to reports via the feedback form in-game (F8) or join us on the Discord . If the in-game hints aren't enough, the discord server is also the best place to get help from the community.

Temple Of Snek changes

addedThe last act of Story Mode is ready to play, including new puzzle types, locations and music. You'll get to see some environmental story that was only hinted before, and bring the tale to a conclusion! Story Mode is now something like 4-6 hours long, depending how quickly you solve the puzzles. If you get stuck, remember the hint system that was added since the previous Story Mode update. It's time to deal with those invaders once and for all! This final Story Mode instalment has some very challenging and mysterious puzzles, and some surprises that I hope you'll love!
addedThe Snek Workshop level editor is also now complete, building on the Viracocha update, and adding localised tooltips. All the tile-types are now available to use in your own creations, and there is now a low-key track to groove to while you create. The whole UI has minor improvements overall.
changedIf you enjoy Temple of Snek, be sure to leave a review to let people know. While the game is "finished", we would still welcome feedback or bug to reports via the feedback form in-game (F8) or join us on the Discord . If the in-game hints aren't enough, the discord server is also the best place to get help from the community.

The Quetzalcoatl update brings Temple of Snek to version 1.0, and out of early access!

It's been a long journey - thank you for coming along! Like Snek, this game turned out bigger than I could've imagined, and I hope you enjoy it.

The full details are in the change log, but here are some highlights.

Final Chapters

The last act of Story Mode is ready to play, including new puzzle types, locations and music. You'll get to see some environmental story that was only hinted before, and bring the tale to a conclusion! Story Mode is now something like 4-6 hours long, depending how quickly you solve the puzzles. If you get stuck, remember the hint system that was added since the previous Story Mode update. It's time to deal with those invaders once and for all! This final Story Mode instalment has some very challenging and mysterious puzzles, and some surprises that I hope you'll love!

Things to Make and Do

The Snek Workshop level editor is also now complete, building on the Viracocha update, and adding localised tooltips. All the tile-types are now available to use in your own creations, and there is now a low-key track to groove to while you create. The whole UI has minor improvements overall.

Steam post image Steam post image

This update is named in honour of the Mexica god Quetzalcoatl. Quetzalcoatl, who sometimes appeared as the feathered serpent, was the god of the winds, of craft and learning and wisdom, and was the patron deity of the Aztec priests. Snek is not meant to be Quetzalcoatl, she is a different, fantastical deity, but as Snek's story comes to an end, she will fly like the wind, learn about her nature, and help the priestesses overcome the conquistadors. There's a myth that the Mexica people thought Hernan Cortés was Quetzalcoatl himself, which led to the fall of the Aztec Empire, but that's not true. It was made up by colonials afterwards, and the Mexica weren't stupid. Just as Snek is not Quetzalcoatl, the Capitan character in Temple of Snek is not Cortés, but still, it'll be nice to see him dealt with by the end of the game.

If you enjoy Temple of Snek, be sure to leave a review to let people know. While the game is "finished", we would still welcome feedback or bug to reports via the feedback form in-game (F8) or join us on the Discord. If the in-game hints aren't enough, the discord server is also the best place to get help from the community.

Source

Steam News / 15 February 2023

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