In this update2
Full notes
Full Temple Of Snek update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey snek-fans! Here's a cheeky wee patch that improves a few minor UI things. Nothing major, just some stuff I wanted to get out of the way before I get seriously stuck in to making more puzzles and finishing Story Mode. Here are the details!
What changed
- UI and audio
- Store
- Gameplay
- Fixes
- Workshop
Temple Of Snek changes
v.0.5.5
Improvements:
Added a text-to-speech option in the Language menu that works with the engine's built-in English voice.
Browsing Steam Workshop from within the game will now automatically filter for skins or levels, depending on which editor you come from.
Made all UI neater and more readable by partially cleaning up and smoothing off the stone texture.
Increased the size of the chapter description font on the Story Mode pause screen.
Fixes:
You can now activate Fast mode after entering the exit of a custom level, as it should be.
Fixed a bug where Snek could drop onto spikes and survive, provided that the tip of her tail dropped onto a water tile at the same time. That was confusing.
Minor fixes to keyboard/controller navigation in Snek Workshop and Mek-a-Snek UI.
Source
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