What changed
0 fixes4 additions2 changes0 removals
addedHere's the next update to Temple Of Rust! HELLO TO YOU ALL! Steam post image AND THANK YOU FOR SUPPORTING THIS GAME! The weather is pretty cloudy here lateley so I'm working on battery limits and that is slowing me down a bit. Anyway I have added a few things and started a lot of 'background - construction' work for the data structures that form the game levels. The GritCity got a new mission goal and wall variations. I've also been working on a Level Editor for ENYO Arcade and am trying to think of some cool ways to maybe integrate Steam Workshop features in both games. List of changes:
changedoptimized/cleaned up location creation code
addedadded new zone chunks to gritcity
addedadded more variation to gritcity walls
addedadded new mission goal in gritcity
changedStill: For the next update I want to further develop the later environments and building up some 'endgame' content so I can balance the Items and difficulty for the final stages a bit. So I'll be making a lot of graphics... Have fun! And if YOU think you might be interested in a level editor or other workshop features then let me know! -James
Temple of Rust changes
addedHere's the next update to Temple Of Rust! HELLO TO YOU ALL! Steam post image AND THANK YOU FOR SUPPORTING THIS GAME! The weather is pretty cloudy here lateley so I'm working on battery limits and that is slowing me down a bit. Anyway I have added a few things and started a lot of 'background - construction' work for the data structures that form the game levels. The GritCity got a new mission goal and wall variations. I've also been working on a Level Editor for ENYO Arcade and am trying to think of some cool ways to maybe integrate Steam Workshop features in both games. List of changes:
changedoptimized/cleaned up location creation code
addedadded new zone chunks to gritcity
addedadded more variation to gritcity walls
addedadded new mission goal in gritcity
Here's the next update to Temple Of Rust! HELLO TO YOU ALL! Steam post image AND THANK YOU FOR SUPPORTING THIS GAME! The weather is pretty cloudy here lateley so I'm working on battery limits and that is slowing me down a bit. Anyway I have added a few things and started a lot of 'background - construction' work for the data structures that form the game levels. The GritCity got a new mission goal and wall variations. I've also been working on a Level Editor for ENYO Arcade and am trying to think of some cool ways to maybe integrate Steam Workshop features in both games. List of changes:
optimized/cleaned up location creation code
added new zone chunks to gritcity
added more variation to gritcity walls
added new mission goal in gritcity
started to work on editor tools
...and other stuff I forgot
Still: For the next update I want to further develop the later environments and building up some 'endgame' content so I can balance the Items and difficulty for the final stages a bit. So I'll be making a lot of graphics... Have fun! And if YOU think you might be interested in a level editor or other workshop features then let me know! -James