What changed
2 fixes3 additions1 change0 removals
fixedHere's the first (of plenty to come) update to Temple Of Rust. But first: HELLO TO ALL YOU PLAYERS! Steam post image THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next environments and tweaking what I find on the way. List of changes:
fixed3D Audio falloff fixed
addednew tilemaps and trees for trashfield environment
addednew sling ammo: JigSawBlades and ProximityGrenades
addedAdded build info to the main menu screen
changedFor the next update I want to further develop the later environments and building up some 'endgame' content so I can balance the Items and difficulty for the final stages a bit. Let me know if you run into any trouble with the game! -James
Temple of Rust changes
fixedHere's the first (of plenty to come) update to Temple Of Rust. But first: HELLO TO ALL YOU PLAYERS! Steam post image THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next environments and tweaking what I find on the way. List of changes:
fixed3D Audio falloff fixed
addednew tilemaps and trees for trashfield environment
addednew sling ammo: JigSawBlades and ProximityGrenades
addedAdded build info to the main menu screen
Here's the first (of plenty to come) update to Temple Of Rust.
But first
HELLO TO ALL YOU PLAYERS! Steam post image THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next environments and tweaking what I find on the way.
List of changes
3D Audio falloff fixed
new tilemaps and trees for trashfield environment
new sling ammo: JigSawBlades and ProximityGrenades
pickups now drop the previous pickup to swap
done some finetuning on all the AI's attack distances
Added build info to the main menu screen
speeded up the sling's loadup animation so it can fire faster
...and other stuff I forgot
For the next update I want to further develop the later environments and building up some 'endgame' content so I can balance the Items and difficulty for the final stages a bit. Let me know if you run into any trouble with the game! -James