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Steam News4 October 20187y ago

UPDATE v0.03

Here's the first (of plenty to come) update to Temple Of Rust. But first: HELLO TO ALL YOU PLAYERS! Steam post image THANK YOU FOR SUPPORTING THIS GAME!

Full notes

Full Temple of Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Maps
fixedHere's the first (of plenty to come) update to Temple Of Rust. But first: HELLO TO ALL YOU PLAYERS! Steam post image THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next environments and tweaking what I find on the way. List of changes:
fixed3D Audio falloff fixed
addednew tilemaps and trees for trashfield environment
addednew sling ammo: JigSawBlades and ProximityGrenades
addedAdded build info to the main menu screen
changedFor the next update I want to further develop the later environments and building up some 'endgame' content so I can balance the Items and difficulty for the final stages a bit. Let me know if you run into any trouble with the game! -James

Temple of Rust changes

fixedHere's the first (of plenty to come) update to Temple Of Rust. But first: HELLO TO ALL YOU PLAYERS! Steam post image THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next environments and tweaking what I find on the way. List of changes:
fixed3D Audio falloff fixed
addednew tilemaps and trees for trashfield environment
addednew sling ammo: JigSawBlades and ProximityGrenades
addedAdded build info to the main menu screen

Here's the first (of plenty to come) update to Temple Of Rust.

But first

HELLO TO ALL YOU PLAYERS! Steam post image THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next environments and tweaking what I find on the way.

List of changes

  • 3D Audio falloff fixed

  • new tilemaps and trees for trashfield environment

  • new sling ammo: JigSawBlades and ProximityGrenades

  • pickups now drop the previous pickup to swap

  • done some finetuning on all the AI's attack distances

  • Added build info to the main menu screen

  • speeded up the sling's loadup animation so it can fire faster

  • ...and other stuff I forgot

For the next update I want to further develop the later environments and building up some 'endgame' content so I can balance the Items and difficulty for the final stages a bit. Let me know if you run into any trouble with the game! -James

Source

Steam News / 4 October 2018

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