In this update2
Full notes
Full Tellus: Echo of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Server
Tellus: Echo of the Void changes
Hi everyone,
We wanted to share a new development update for Tellus: Echo of the Void.
First of all, thank you very much for all the reports, comments, and feedback you have been sending since the Early Access launch. We are reading everything, and many of the fixes in this patch come directly from issues reported by players.
Right now, our main focus is to keep improving the current version step by step: fixing progression issues, improving stability, making exploration smoother, and also continuing to improve the experimental multiplayer experience. Steam post image
We are also already working on a larger update for the caves, planned for version 0.2.4.
The goal of this cave update is to make caves feel more interesting, more readable, and more rewarding to explore.
This will take more time, but we wanted to let you know that it is already part of the current development work.
For now, here are the current patch notes. Steam post image
General Fixes and Improvements
Fixed a false No Energy warning appearing after reaching a new terraform level or milestone.
Fixed mineral nodes in caves respawning incorrectly.
Increased the view distance for large distant objects, such as mountains.
Fixed an issue where all breakable objects could be destroyed after completing the mission to open Bunker 01.
Added a couple of new quests.
Added several collision fixes.
Fixed the All tab in the blueprint list not showing components or tools.
Added more ambient SFX.
Fixed some configuration settings not being applied properly, especially low Resolution Scale settings.
Improved the player interaction check, making it easier and more reliable to interact with objects.
Added several localization fixes.
Reduced the light intensity of the Pressure Machine Tier 2.
Multiplayer Fixes
Multiplayer is still experimental, but this patch includes several fixes to improve the co-op experience.
Fixed an issue where clients could not see updated oxygen consumption after joining a game.
Fixed an issue where clients did not properly update quests on the HUD after joining a game.
Fixed the bridge not replicating properly for clients.
Fixed an issue where clients could not properly use items from crafting station storage.
Fixed the pipe in the Outpost 2 puzzle not rendering properly for clients.
Fixed an issue where client music would sometimes not update correctly.
Fixed server reboot sounds not playing correctly for nearby clients.
Fixed an issue where the big computer inside the first cave could appear turned off for clients.
When joining a game, all blueprints learned by the host are now shared with the clients.
Steam post image As always, thank you very much for playing, testing, reporting issues, and helping us improve Tellus: Echo of the Void during Early Access.
We will keep improving the game patch by patch.
See you on Tellus!
Source
Changelog.gg summarizes and formats this update. How we read updates.
