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Steam News2 June 20261mo ago

Tellus Patch 0.2.2c

[Patch 0.2.2c] This patch will use an internal converser for game saved from 0.2.2 and manage to work high density of minerals and door duplication. So first load of a old saved might take longer.

Full notes

Full Tellus: Echo of the Void update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
added[Patch 0.2.2c] This patch will use an internal converser for game saved from 0.2.2 and manage to work high density of minerals and door duplication. So first load of a old saved might take longer. It is recommended after that, to re-save so the save file will be updated: If you experiment some visual glitches after this patch, it is recommended to: Toggle off Ray-Tracing from Game Settings, then reset the graphics to any quality you prefer, and enable back Ray-Tracing if you choose (ray tracing is meant for very high-end computers, not recommended by default) List of changes: - Saves converted from games 0.2.2 to new version to avoid missing contents in crates and other devices. - Reduced interaction wide for the player. - Bring back the third missing debris at the starting area. - Fix Duplicated door on save/loading. Thank you for your support!

Tellus: Echo of the Void changes

added[Patch 0.2.2c] This patch will use an internal converser for game saved from 0.2.2 and manage to work high density of minerals and door duplication. So first load of a old saved might take longer. It is recommended after that, to re-save so the save file will be updated: If you experiment some visual glitches after this patch, it is recommended to: Toggle off Ray-Tracing from Game Settings, then reset the graphics to any quality you prefer, and enable back Ray-Tracing if you choose (ray tracing is meant for very high-end computers, not recommended by default) List of changes: - Saves converted from games 0.2.2 to new version to avoid missing contents in crates and other devices. - Reduced interaction wide for the player. - Bring back the third missing debris at the starting area. - Fix Duplicated door on save/loading. Thank you for your support!

[Patch 0.2.2c] This patch will use an internal converser for game saved from 0.2.2 and manage to work high density of minerals and door duplication. So first load of a old saved might take longer. It is recommended after that, to re-save so the save file will be updated: If you experiment some visual glitches after this patch, it is recommended to: Toggle off Ray-Tracing from Game Settings, then reset the graphics to any quality you prefer, and enable back Ray-Tracing if you choose (ray tracing is meant for very high-end computers, not recommended by default) List of changes: - Saves converted from games 0.2.2 to new version to avoid missing contents in crates and other devices. - Reduced interaction wide for the player. - Bring back the third missing debris at the starting area. - Fix Duplicated door on save/loading. Thank you for your support!

Source

Steam News / 2 June 2026

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