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Steam News7 June 202628d ago

Demo Release Build 4.2 New GUI and New Visuals

Over the past few months, we’ve been quietly transforming the look and feel of Telluria from the ground up. If you’ve played our current demo, you know the foundation is there.

Full notes

Full Telluria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Maps
addedIf you’ve played our current demo, you know the foundation is there. But we wanted the world to carry more weight, more atmosphere. To do that, we locked in a brand-new Visual Bible and embraced a stylized, painterly direction. Our goal was never photorealism; it’s about emotional coherence , creating environments that feel remembered, lived-in, and spiritually bound across time.
changedThe updated demo is already live on Steam, featuring major visual overhauls across several key environments:
changedA complete rework of terrain and foliage
addedNew hand-crafted painterly textures
addedAlongside the visual overhaul, we’ve completely redesigned how you interact with the game. We’ve introduced a new diegetic interface system for the in-game menu. Instead of pulling you out of the experience with traditional, flat UI screens, gameplay functions are now accessed through world-space icons that appear dynamically around Annelise in a circular formation. This keeps you grounded in the scene, reinforcing immersion and strengthening the connection between you, Annelise, and the world itself.

Telluria changes

addedIf you’ve played our current demo, you know the foundation is there. But we wanted the world to carry more weight, more atmosphere. To do that, we locked in a brand-new Visual Bible and embraced a stylized, painterly direction. Our goal was never photorealism; it’s about emotional coherence , creating environments that feel remembered, lived-in, and spiritually bound across time.
changedThe updated demo is already live on Steam, featuring major visual overhauls across several key environments:
changedA complete rework of terrain and foliage
addedNew hand-crafted painterly textures
addedAlongside the visual overhaul, we’ve completely redesigned how you interact with the game. We’ve introduced a new diegetic interface system for the in-game menu. Instead of pulling you out of the experience with traditional, flat UI screens, gameplay functions are now accessed through world-space icons that appear dynamically around Annelise in a circular formation. This keeps you grounded in the scene, reinforcing immersion and strengthening the connection between you, Annelise, and the world itself.

Over the past few months, we’ve been quietly transforming the look and feel of Telluria from the ground up.

If you’ve played our current demo, you know the foundation is there. But we wanted the world to carry more weight, more atmosphere. To do that, we locked in a brand-new Visual Bible and embraced a stylized, painterly direction. Our goal was never photorealism; it’s about emotional coherence, creating environments that feel remembered, lived-in, and spiritually bound across time.

The updated demo is already live on Steam, featuring major visual overhauls across several key environments:

  • A1’s Refuge & Augusta Hills

  • Chalet Exterior areas

  • A complete rework of terrain and foliage

  • New hand-crafted painterly textures

  • Stronger architectural cohesion across all locations

Alongside the visual overhaul, we’ve completely redesigned how you interact with the game. We’ve introduced a new diegetic interface system for the in-game menu. Instead of pulling you out of the experience with traditional, flat UI screens, gameplay functions are now accessed through world-space icons that appear dynamically around Annelise in a circular formation. This keeps you grounded in the scene, reinforcing immersion and strengthening the connection between you, Annelise, and the world itself.

Thank you to everyone following the journey and supporting Telluria.

Paolo Roncaglia

Game Director, Telluria

Source

Steam News / 7 June 2026

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