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Steam News26 August 20241y ago

Quality of life improvements

MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building.

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Full Telestians update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedMapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no longer move onto the razed castle tile (thanks @grune!) ** When you raze a castle, the defending player will no longer be able to move onto that tile (thanks @grune!) ** If you select a few units in a Lochus, then choose a path for movement, then click the "move-all" button, the whole Lochus moved. Now, the selected units will move first, leaving the rest of the units in the Lochus stationary. ** During battle, after unit shows blood splatter, STR - HP numbers below unit are immediately removed. ** When viewing the world map, fixed bug where clicking anywhere on the screen attempted to automatically move the camera there ** Better centering of castles on boundaries of the map when viewing Castle HUD

Telestians changes

fixedMapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no longer move onto the razed castle tile (thanks @grune!) ** When you raze a castle, the defending player will no longer be able to move onto that tile (thanks @grune!) ** If you select a few units in a Lochus, then choose a path for movement, then click the "move-all" button, the whole Lochus moved. Now, the selected units will move first, leaving the rest of the units in the Lochus stationary. ** During battle, after unit shows blood splatter, STR - HP numbers below unit are immediately removed. ** When viewing the world map, fixed bug where clicking anywhere on the screen attempted to automatically move the camera there ** Better centering of castles on boundaries of the map when viewing Castle HUD
  • MapMaker / Custom Scenario** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no longer move onto the razed castle tile (thanks @grune!) ** When you raze a castle, the defending player will no longer be able to move onto that tile (thanks @grune!) ** If you select a few units in a Lochus, then choose a path for movement, then click the "move-all" button, the whole Lochus moved. Now, the selected units will move first, leaving the rest of the units in the Lochus stationary. ** During battle, after unit shows blood splatter, STR - HP numbers below unit are immediately removed. ** When viewing the world map, fixed bug where clicking anywhere on the screen attempted to automatically move the camera there ** Better centering of castles on boundaries of the map when viewing Castle HUD

Next update... Roads, Bridges and Rivers, oh my!

Source

Steam News / 26 August 2024

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