Full notes
Full Telestians update
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What changed
0 fixes1 addition0 changes0 removals
- UI and audio
addedNew Map Biomes! ** Desert: A harsh and unforgiving desert with sand dunes, mud and cactuses. ** Hellscape: A scorched land of molten lava fields, jagged pitchstone mountains, and burnt trees. ** Snowlands: A frozen landscape covered in snow, tundra and boreal forests. * Toggle Strength/Hit Point stats during battle (H hotkey) * Progress bar shown during enemy's turn * Old Lucky now shows how much gold he has stolen * AI: Squire, and Baron difficulty have been reduced * Default to original portrait artwork (instead of pixel art portraits) * Tome/Help section updates * Random map saved game names default to include map biome and size abbreviated. * Main menu art: ** New Snowlands battle scene ** New Grasslands battle scene * Mapmaker updates: ** Can create maps using new biomes ** Various bug fixes * Bug fixes: ** Various small edge cases fixes ** On new turn or game load, camera centers on wrong castle ** Grid/looping road layouts ** Ensure all castles, ruins and temples have unique names
You might have thought we forgot about this game... NOPE!
With your FREE version 2.0 update, you'll get:
- New Map Biomes! ** DesertA harsh and unforgiving desert with sand dunes, mud and cactuses. ** Hellscape: A scorched land of molten lava fields, jagged pitchstone mountains, and burnt trees. ** Snowlands: A frozen landscape covered in snow, tundra and boreal forests. * Toggle Strength/Hit Point stats during battle (H hotkey) * Progress bar shown during enemy's turn * Old Lucky now shows how much gold he has stolen * AI: Squire, and Baron difficulty have been reduced * Default to original portrait artwork (instead of pixel art portraits) * Tome/Help section updates * Random map saved game names default to include map biome and size abbreviated. * Main menu art: ** New Snowlands battle scene ** New Grasslands battle scene * Mapmaker updates: ** Can create maps using new biomes ** Various bug fixes * Bug fixes: ** Various small edge cases fixes ** On new turn or game load, camera centers on wrong castle ** Grid/looping road layouts ** Ensure all castles, ruins and temples have unique names
Source
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