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Steam News16 September 20223y ago

Version 1.5 has been released

New Features: ** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging.

Full notes

Full Telestians update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedNew Features: ** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging. ** Quest Report Menu now shows the reward item's bonus (know what you're fighting for) * Updates: ** You can now unlock the original artwork by winning the Telestia Scenario Map on any difficulty ** New castles automatically start in a "loop-production" enabled ** Lochus fight order: uses movement points remaining instead of max movement points ** Right-clicking on units now shows both their max movement and remaining movement points ** Right-clicking on player shields now shows AI difficulty * Bug fixes: ** If castle had max (16) units in it, and produced a new unit, and an enemy was next to the castle, new produced unit may have been placed on enemy unit and/or game would freeze/crash. (Thanks Rayne!)

Telestians changes

addedNew Features: ** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging. ** Quest Report Menu now shows the reward item's bonus (know what you're fighting for) * Updates: ** You can now unlock the original artwork by winning the Telestia Scenario Map on any difficulty ** New castles automatically start in a "loop-production" enabled ** Lochus fight order: uses movement points remaining instead of max movement points ** Right-clicking on units now shows both their max movement and remaining movement points ** Right-clicking on player shields now shows AI difficulty * Bug fixes: ** If castle had max (16) units in it, and produced a new unit, and an enemy was next to the castle, new produced unit may have been placed on enemy unit and/or game would freeze/crash. (Thanks Rayne!)
  • New Features** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging. ** Quest Report Menu now shows the reward item's bonus (know what you're fighting for) * Updates: ** You can now unlock the original artwork by winning the Telestia Scenario Map on any difficulty ** New castles automatically start in a "loop-production" enabled ** Lochus fight order: uses movement points remaining instead of max movement points ** Right-clicking on units now shows both their max movement and remaining movement points ** Right-clicking on player shields now shows AI difficulty * Bug fixes: ** If castle had max (16) units in it, and produced a new unit, and an enemy was next to the castle, new produced unit may have been placed on enemy unit and/or game would freeze/crash. (Thanks Rayne!)

Source

Steam News / 16 September 2022

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