Full notes
Full Telepath Tactics Liberated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Maps
- Balance
Telepath Tactics Liberated changes
A series of small updates fixing a few more minor aspects of the UI.
fixed in 1.0.61d: when playing with gamepad and using the shoulder buttons to switch character inventories within the reserve supplies unit inventory submenu, the gamepad menu elements were not refreshing flags for whether each button was active, leading to certain items becoming unselectable when moving from a character with more items to a character with less items.
fixed in 1.0.61d: when playing with gamepad and going to the second page of the deployment menu, upon returning to the first page of the deployment menu, all character buttons that weren't active on the second page of the menu would become unselectable.
fixed in 1.0.61d: when playing with gamepad, opening the main menu from the deployment menu and then closing it would cause the actions bar to inappropriately appear onscreen.
fixed in 1.0.61d: the Drop button in the item interaction submenu was inappropriately redded out for Quest items within a particular character's inventory subwindow in the reserve supplies screen even though such items can, in fact, be stored.
fixed in 1.0.61d: when playing with gamepad, the Next Skills and Previous Skills buttons in the actions bar did not display the gamepad cursor when selected.
fixed in 1.0.61d: when playing with gamepad, the Next Skills and Previous Skills buttons in the actions bar returned gamepad focus to the battlefield when "clicked."
fixed in 1.0.61d: when playing with gamepad, the Switch Weapons button in the actions bar remained selectable even when not visible for a character.
fixed in 1.0.61e: the stairs up to Cloch in Battle with Cloch were no longer appearing at the correct elevation.
fixed in 1.0.61e: the slavemaster next to Cloch no longer aggros and flies off the moment the player draws sniper fire from the platform.
in 1.0.61e: eadded some extra difficulty to the confrontation with Cloch himself on difficulties above Recruit by providing him with a couple of swordsmen and a healer as guards (and, on Tactician, by buffing his maximum health a bit).
gamepad UI improvement in 1.0.61f: when opening the character screen, the gamepad cursor now automatically jumps to the first inventory item.
fixed in 1.0.61f: gamepad cursor was misaligned with stat icons in the character screen when playing on Steamdeck.
fixed in 1.0.61f: when playing with gamepad, selection order between the weapon switching button and the "previous skills" button in the actions bar was reversed.
fixed in 1.0.61g: the game was no longer advancing to the end credits after the narrative ending played when playing with gamepad.
fixed in 1.0.61g: the "click to continue" text was not animating properly for cutscene narration outside of dialogue when playing with gamepad.
fixed in 1.0.61g: the army danger UI could fail to display the spaces enemies could reach if they did not move.
Source
Changelog.gg summarizes and formats this update. How we read updates.
