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Steam News28 February 20179y ago

New engine in development!

Hey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics.

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Repeated intro

Hey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics. As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained effort. No number of changes to the code seemed to fix these things; I eventually came to the conclusion that I must have run into limitations in the underlying engine. At this point, the rational business decision would have probably been to go, "Oh well, I guess those bugs are just there to stay," then move on to another project. But that's not my style. Instead, I've been slowly but surely rebuilding the entire engine from scratch in a brand-new development environment. The Telepath Tactics engine is complex (and also I have a day job), so this has been taking me a while--but this new version of the engine already has some significant improvements: better UI, 3D representation of the battlefield, camera smoothing and zooming, better performance, and some cool new capabilities that I'm not ready to talk about juuuust yet. ;) When all is said and done, I hope to use it to put out a special, improved edition of Telepath Tactics. If you're eager for more details, you can follow along with my progress here on the Sinister Design forums.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics. As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained effort. No number of changes to the code seemed to fix these things; I eventually came to the conclusion that I must have run into limitations in the underlying engine. At this point, the rational business decision would have probably been to go, "Oh well, I guess those bugs are just there to stay," then move on to another project. But that's not my style. Instead, I've been slowly but surely rebuilding the entire engine from scratch in a brand-new development environment. The Telepath Tactics engine is complex (and also I have a day job), so this has been taking me a while--but this new version of the engine already has some significant improvements: better UI, 3D representation of the battlefield, camera smoothing and zooming, better performance, and some cool new capabilities that I'm not ready to talk about juuuust yet. ;) When all is said and done, I hope to use it to put out a special, improved edition of Telepath Tactics. If you're eager for more details, you can follow along with my progress here on the Sinister Design forums.

Source

Steam News / 28 February 2017

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