Full notes
Full Telepath Tactics update
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Repeated intro
Hey folks–another week, another patch with more bug fixes!
Here’s the list of changes
– fixed the bug where characters killed in Casual Mode would duplicate in the saved game files (along with their attacks and inventory) going forward into subsequent battles. – fixed a bug where saving in a new slot at the start of a procedurally generated battle would produce a save file from which you could not load the procedurally generated battle. – fixed a bug in which custom character lighting set for a given scene could get saved to a save file going forward, then get parsed incorrectly, thereby turning a character into a black silhouette. – related to that last bug: fixed a parsing issue in which the game would interpret a sequence of numbers delimited by commas as a single number. – fixed weather effects freezing after concluding turn 0 dialogue. – fixed bug in which the game would sometimes freeze if an enemy was killed with an iron jaw trap. – fixed AI quirk where computer would treat potential targets that were stunned or frozen as if they could counterattack. – fixed a bug in which a weapon breaking would not result in the weapon’s stat modifiers being removed from the wielder. – Goniff Bastid now sells Caffeine Pills when you encounter him in the woods after fleeing Igor’s fortress. – fixed a bug with StatFXIgnoreRes that caused it to make status effects always hit instead of just ignoring elemental resistance. – fixed a minor typo in the Coria Tavern cut scene. – fixed a typo which caused apples to restore energy when used. – fixed typo in shop descriptions of the rapier. With this, I believe I’ve now worked out all of the reported problems with the game’s new XML-based save system.
Next up
fixing problems with the game’s fullscreen scaling system. Until the next patch!
What changed
- UI and audio
Source
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